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Sartosa

From Irontide Fantasy Roleplay


Sartosa is the pirate paradise squatting off the Tilean coast like a drunken troll at a banquet. It’s a sun-bleached rock where law is a joke, gold flows like rum, and the only crime is getting caught. Every cutthroat, smuggler, privateer, and honest merchant who ever decided “honest” wasn’t paying enough ends up here eventually. The island’s taverns never close, the duels never stop, and the black flags never come down.

Overview

Sartosans aren’t a race, they’re a profession: professional bastards with ships.

Appearance

Sun-browned skin, salt-crusted hair, more scars than clean skin. Tricorn hats, striped breeches, gold hoops in ears, and enough pistols to start a small war. Half the population is missing an eye, a hand, or a conscience.

Culture & Society

  • Regions: Sartosa and every port that looks the other way.
  • Culture: Take what you can, give nothing back.
  • Names: Real ones are optional. Most go by “Black-eyed Marco”, “Isabella the Knife”, “One-Leg Giovanni”, or whatever sounds good after the third bottle.
  • Religion: Manann gets a quick prayer when the storm hits, Ranald gets the dice and the loot.

Relations with Other Races

Category Faction Relation
Humans Empire Neutral
Bretonnia Neutral
Kislev Neutral
Sartosa Friendly
Araby Neutral
Cathay Neutral
Norsca Neutral
Elves Asur (High Elves) Hostile
Asrai (Wood Elves) Neutral
Druchii (Dark Elves) Neutral
Dwarfs Dwarfs Neutral
Chaos Dwarfs Neutral
Greenskins Orcs Neutral
Goblins Neutral
Monstrous Ogre Friendly
Beastmen Hostile
Affliction Chaos Neutral
Vampire Neutral

Strengths & Weaknesses

  • Strengths: Cunning as a fox, faster than a galleon with a following wind, better with a blade than most knights.
  • Weaknesses: Greedy, backstabbing, drunk half the time.

Playing a Sartosan

You sold your soul for a faster ship and a sharper cutlass. Speak with a lazy drawl, grin like you know where the treasure is buried, and always keep one hand on your purse and the other on your pistol. Loyalty lasts exactly as long as the gold does. Betrayal is just good business.

A good Sartosan can talk his way onto any ship, out of any noose, and into any captain’s chair. Duels are settled at dawn, deals are sealed with rum, and tomorrow is a problem for whoever’s still breathing.

Physical Appearance

Salt, sun, and steel have done their work. Skin the colour of old leather, teeth missing or gold-capped, tattoos telling stories no priest would repeat. Captains wear coats so gaudy they hurt to look at. Deckhands wear whatever they stole off the last prize. Everyone smells of tar, gunpowder, and cheap rum.

Notable Ranks & Careers

Deckhand → Swashbuckler → Boarding Party Captain → Pirate Lord → Pirate King/Queen (until someone cuts your throat)