Asrai
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| Asrai (Wood Elves) | |
|---|---|
Children of the Weave, blades of the living forest |
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| Founding | |
| Founded | The first winter after the Coming of Chaos; when the elves fled into Athel Loren |
| Founder | The pact between the first elves and the forest spirits |
| Current Leader | Orion (the Eternal King) and Ariel (the Mage Queen); reborn every season |
| Geography | |
| Capital | The Oak of Ages, heart of Athel Loren |
| Major Cities | Wythamreal, Wydrioth, Cythral Glade, the Glade of Woe |
| Regions | Athel Loren and its hidden glades |
| Biology | |
| Lifespan | 1000-2000 years or more; time flows strangely beneath the leaves |
| Height | 170-200 cm (5′7″ - 6′7″) |
| Culture | |
| Language | Fan-Eltharin (the forest tongue), mixed with the speech of treemen and dryads |
| Religion | The Cadai pantheon, but above all the living spirit of Athel Loren, Orion, and Ariel |
| Government | |
| Government | Seasonal monarchy of the Eternal King and Queen, guided by the Council of Glades |
| Relations | |
| Allies | High Elves (distant kin), Bretonnian Grail Knights (by ancient pact), forest spirits |
| Enemies | Beastmen, Dark Elves, Chaos, anyone foolish enough to bring axe or fire |
The Asrai are the Wood Elves of Athel Loren: wild, secretive, and utterly lethal. They do not merely live in the forest; they are the forest. Every leaf listens, every branch strikes, every shadow hides an arrow aimed at your heart. They abandoned the marble towers of Ulthuan long ago and made a pact with something far older and far angrier. Now they guard the sacred glades with a ferocity that makes dragons flinch.
Overview
If you want to play an immortal predator who can vanish into a tree, put three arrows through a man’s eye before he hits the ground, and then dance barefoot on his corpse while the forest sings, welcome home.
Appearance
Tall, lithe, and perfectly camouflaged. Skin of oak-bark brown, moss green, or pale birch. Hair of autumn fire, spring green, or winter snow. Eyes that glow faintly in the dark like a hunting cat. Armour grown from living wood, cloaks stitched from living leaves that change with the season. They smell of loam, pine resin, and fresh blood.
Culture & Society
- Regions: Athel Loren and nowhere else. Trespassers are fertilizer.
- Culture: The forest is alive, the forest is sacred, the forest is judge and executioner.
- Names: Araloth, Orion, Scarloc, Naestra & Arahan, Drycha, Skaw the Falconer.
- Religion: The old Elven gods still hear prayers, but the trees hear them first.
Relations with Other Races
| Category | Faction | Relation |
|---|---|---|
| Humans | Empire | Hostile |
| Bretonnia | Friendly | |
| Kislev | Neutral | |
| Sartosa | Neutral | |
| Araby | Neutral | |
| Cathay | Neutral | |
| Norsca | Hostile | |
| Elves | Asur (High Elves) | Hostile |
| Druchii (Dark Elves) | Hostile | |
| Dwarfs | Dwarfs | Hostile |
| Chaos Dwarfs | Hostile | |
| Greenskins | Orcs | Hostile |
| Goblins | Hostile | |
| Monstrous | Ogre | Neutral |
| Beastmen | Hostile | |
| Affliction | Chaos | Hostile |
| Vampire | Hostile |
Strengths & Weaknesses
- Strengths: Deadliest archers alive, move through forest like ghosts, treemen and dryads fight beside them.
- Weaknesses: Few in number, arrogant, will sacrifice anything to protect the forest, including allies.
Playing an Asrai
You do not walk through the forest; the forest walks through you. Speak softly, move silently, kill instantly. A Waywatcher can stand motionless for days, arrow nocked, waiting for one perfect shot. A Wardancer fights naked but for paint and blades, dancing death in spirals no eye can follow. A Spellsinger sings to the trees and the trees answer with storms of thorn and root.
Outsiders are tolerated only as long as they serve the forest. The moment they threaten it, they become prey.
Physical Appearance
Beauty sharpened to a killing edge. Skin painted with leaf-patterns, hair braided with feathers and bones, eyes that see further and deeper than any human. They do not wear the forest; they are the forest wearing the shape of an elf.
Notable Ranks & Careers
Glade Guard → Eternal Guard → Waywatcher → Wardancer → Wild Rider → Spellsinger → Treeman Ancient → Consort of Orion