Beastmen
More actions
| Beastmen | |
|---|---|
| File:Beastmenart.jpeg The world belongs to the Children of Chaos |
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| Founding | |
| Founded | Before mankind walked upright; born from the first spill of Chaos onto the earth |
| Founder | The Dark Gods themselves |
| Current Leader | None; each warherd follows the strongest Beastlord (currently Khazrak the One-Eye holds the most skulls) |
| Geography | |
| Capital | No cities; only herdstones slick with blood in the deepest forests |
| Major Cities | None; Drakwald, Forest of Arden, the Great Forest, every shadow between |
| Regions | Every dark wood and ruined place across the Old World |
| Biology | |
| Lifespan | 20-30 years (few die of old age) |
| Height | 180-250 cm (5′11″ - 8′2″); Minotaurs much taller |
| Culture | |
| Language | Dark Tongue (bleats, roars, and the screams of the dying) |
| Religion | The Ruinous Powers in their rawest, most bestial form |
| Government | |
| Government | The strongest horns rule until they are broken |
| Relations | |
| Allies | Warriors of Chaos (sometimes), Daemons (always) |
| Enemies | Everything that builds, plants, or prays to anything but Chaos |
Beastmen are the true face of Chaos on earth: twisted, horned, cloven-hooved abominations that hate the very sight of walls, roads, and hope. They were here before men, before elves, before the world was tamed. Every village burned, every field trampled, every child dragged screaming into the woods is a prayer to the Dark Gods. When the herdstones bleed and the brayhorns sound, the Herdstone comes: a tide of muscle, fang, and fury that drowns civilisation in red.
Overview
If you want to play a creature that exists only to tear down everything beautiful and replace it with screaming, fire, and blood-soaked earth, welcome to the warherd.
Appearance
Half man, half beast, all nightmare. Coarse fur, curling horns, cloven hooves that spark on stone. Snouts dripping with saliva, yellow tusks, eyes that burn red in the dark. Some have too many limbs, some have faces where faces shouldn’t be. Minotaurs are walking siege towers of horn and muscle. Centigors gallop on bodies that never decided what animal they wanted to be.
Culture & Society
- Regions: Deep forest, ruined places, anywhere the trees remember Chaos.
- Culture: Kill the weak, eat the dead, burn the rest.
- Names: Khazrak, Ghorros, Morghur, Taurox, Malagor the Dark Omen.
- Religion: The Gods speak through blood and thunder.
Relations with Other Races
| Category | Faction | Relation |
|---|---|---|
| Humans | Empire | Hostile |
| Bretonnia | Hostile | |
| Kislev | Hostile | |
| Sartosa | Hostile | |
| Araby | Hostile | |
| Cathay | Hostile | |
| Norsca | Neutral | |
| Elves | Asur (High Elves) | Hostile |
| Asrai (Wood Elves) | Hostile | |
| Druchii (Dark Elves) | Hostile | |
| Dwarfs | Dwarfs | Hostile |
| Chaos Dwarfs | Neutral | |
| Greenskins | Orcs | Neutral |
| Goblins | Neutral | |
| Monstrous | Ogre | Neutral |
| Affliction | Chaos | Hostile |
| Vampire | Hostile |
Strengths & Weaknesses
- Strengths: Ambush masters, fearless, regenerate in tainted lands, numbers beyond counting.
- Weaknesses: No discipline, no technology, turn on each other the moment the enemy is gone.
Playing a Beastman
You do not think. You hunger. You rage. You destroy. Speech is growls and bleats; words are for prey. A Gor charges because the herd charges. A Bray-Shaman hears the Gods in the wind and screams their will until reality tears. A Minotaur does not know mercy; it only knows the taste of marrow.
Civilisation is a wound on the world. Your purpose is to rip it open.
Physical Appearance
Imagine every childhood monster given flesh, muscle, and an axe bigger than a man. That is the smallest one in the warherd.
Notable Ranks & Careers
Ungor → Gor → Bestigor → Wargor → Beastlord → Doombull → Shayman → Spawn (if the Gods really like you… or really hate you)