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{{Race Infobox
{{Race Infobox
| name          = Goblin
| name          = Goblin
| image          = Goblinsart.jpg
| image          = Goblinart.jpg
| caption        = Sneaky, stabby, and proud of it
| caption        = Sneaky, stabby, and proud of it



Revision as of 16:44, 29 November 2025


Goblins are the runts of the Greenskin family: small, sneaky, cowardly, and ten times meaner than anything their size has a right to be. Where Orcs charge in roaring, Goblins creep in giggling, stab you in the ankle, nick your purse, set your trousers on fire, and run away cackling. They breed like rats, hide like cockroaches, and when there’s enough of them they roll over the world in a wave of poison mushrooms, squig-powered catapults, and pure spite.

Overview

If you want to play a snivelling, scheming, backstabbing little git who wins by cheating, running away, and coming back with fifty mates when the enemy’s asleep, congratulations: you’re a proper goblin.

Appearance

Scrawny, knobbly, big ears that twitch at every sound. Skin bright toxic green or mouldy dark green (Night Goblins). Eyes like dirty coins, teeth like broken knives, grin like a shark that learned sarcasm. Rags, hoods, rusty knives in every pocket, and a sack for loot that’s always bigger than it should be.

Culture & Society

  • Regions: Caves, ruins, sewers, anywhere dark and damp.
  • Culture: Stab it, steal it, blame someone else.
  • Names: Skarsnik, Snagga, Gitilla, Zoggit, Wuzzbag, Grabnatz.
  • Religion: Gork an’ Mork get a quick prayer when things look bad; the rest of the time it’s “please don’t let the big uns notice me”.

Relations with Other Races

Category Faction Relation
Humans Empire Hostile
Bretonnia Neutral
Kislev Neutral
Sartosa Neutral
Araby Neutral
Cathay Neutral
Norsca Hostile
Elves Asur (High Elves) Hostile
Asrai (Wood Elves) Friendly
Druchii (Dark Elves) Hostile
Dwarfs Dwarfs Hostile
Chaos Dwarfs Neutral
Greenskins Orcs Friendly
Monstrous Ogre Neutral
Beastmen Hostile
Affliction Chaos Hostile
Vampire Hostile

Strengths & Weaknesses

  • Strengths: Billions of the little sods, sneaky as hell, invent stuff that shouldn’t work but does (until it explodes).
  • Weaknesses: Cowards, weak, fight each other over a bent nail, run away the moment it stops being funny.

Playing a Goblin

Talk fast, whine lots, threaten constantly, and never, ever fight fair. Loyalty is a word for people who haven’t met you yet. A Boss rules by being slightly less dead than the last one. A Shaman eats glowing mushrooms until the magic happens (or until his head explodes, same difference). A wolf rider hits, runs, circles back, and repeats until the enemy gets bored and dies.

Physical Appearance

Imagine a malicious garden gnome crossed with a feral cat, painted green, and given a permanent sugar rush. That’s the tall one.