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Beastmen: Difference between revisions

From Irontide Fantasy Roleplay
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| rowspan="2" style="background:#2d2d2d; text-align:center; color:#ff88ff;" | '''Affliction'''
| rowspan="2" style="background:#2d2d2d; text-align:center; color:#ff88ff;" | '''Affliction'''
| [[Chaos]]
| [[Chaos]]
| <span style="color:#ff3333; font-weight:bold;">Hostile</span>
| <span style="color:#00ff00; font-weight:bold;">Friendly</span>
|-
|-
| [[Vampire]]
| [[Vampire]]

Revision as of 15:29, 29 November 2025


Beastmen are the true face of Chaos on earth: twisted, horned, cloven-hooved abominations that hate the very sight of walls, roads, and hope. They were here before men, before elves, before the world was tamed. Every village burned, every field trampled, every child dragged screaming into the woods is a prayer to the Dark Gods. When the herdstones bleed and the brayhorns sound, the Herdstone comes: a tide of muscle, fang, and fury that drowns civilisation in red.

Overview

If you want to play a creature that exists only to tear down everything beautiful and replace it with screaming, fire, and blood-soaked earth, welcome to the warherd.

Appearance

Half man, half beast, all nightmare. Coarse fur, curling horns, cloven hooves that spark on stone. Snouts dripping with saliva, yellow tusks, eyes that burn red in the dark. Some have too many limbs, some have faces where faces shouldn’t be. Minotaurs are walking siege towers of horn and muscle. Centigors gallop on bodies that never decided what animal they wanted to be.

Culture & Society

  • Regions: Deep forest, ruined places, anywhere the trees remember Chaos.
  • Culture: Kill the weak, eat the dead, burn the rest.
  • Names: Khazrak, Ghorros, Morghur, Taurox, Malagor the Dark Omen.
  • Religion: The Gods speak through blood and thunder.

Relations with Other Races

Category Faction Relation
Humans Empire Hostile
Bretonnia Hostile
Kislev Hostile
Sartosa Hostile
Araby Hostile
Cathay Hostile
Norsca Neutral
Elves Asur (High Elves) Hostile
Asrai (Wood Elves) Hostile
Druchii (Dark Elves) Hostile
Dwarfs Dwarfs Hostile
Chaos Dwarfs Neutral
Greenskins Orcs Neutral
Goblins Neutral
Monstrous Ogre Neutral
Affliction Chaos Friendly
Vampire Hostile

Strengths & Weaknesses

  • Strengths: Ambush masters, fearless, regenerate in tainted lands, numbers beyond counting.
  • Weaknesses: No discipline, no technology, turn on each other the moment the enemy is gone.

Playing a Beastman

You do not think. You hunger. You rage. You destroy. Speech is growls and bleats; words are for prey. A Gor charges because the herd charges. A Bray-Shaman hears the Gods in the wind and screams their will until reality tears. A Minotaur does not know mercy; it only knows the taste of marrow.

Civilisation is a wound on the world. Your purpose is to rip it open.

Physical Appearance

Imagine every childhood monster given flesh, muscle, and an axe bigger than a man. That is the smallest one in the warherd.

Notable Ranks & Careers

Ungor → Gor → Bestigor → Wargor → Beastlord → Doombull → Shayman → Spawn (if the Gods really like you… or really hate you)