Chaos: Difference between revisions
More actions
No edit summary |
No edit summary |
||
| Line 31: | Line 31: | ||
}} | }} | ||
'''Warriors of Chaos''' are the mortal slaves of the Dark Gods: savage tribes from the frozen north who live only to kill, corrupt, and ascend. They pour from the Chaos Wastes in endless hordes, twisted by mutations and driven by divine madness. Once men, now monsters, they worship Khorne for blood, Tzeentch for change, Nurgle for decay, and Slaanesh for excess. Every raid is a prayer, every slaughter a step toward godhood or oblivion. | |||
==Overview== | |||
If you want to play a barbarian warlord who sells his soul for power, mutates into something glorious and terrible, and drags the world screaming into the abyss, this is your horde. | |||
===Appearance=== | |||
Tall, swollen warriors in fur and spiked steel; beards matted with blood, eyes burning with unholy fire. Mutations twist them – extra limbs, scales, horns, tentacles. | |||
===Culture & Society=== | |||
* '''Regions:''' The frozen Chaos Wastes and northern tribeslands. | |||
* '''Culture:''' War is life; strength proves worth; betrayal is survival. | |||
* '''Names:''' Archaon, Valnir, Sigvald, Engra Deathsword, Scyla Anfingrimm. | |||
* '''Religion:''' The four Gods (see their pages); Undivided worship balances all. | |||
===Relations with Other Races=== | |||
* '''Beastmen''' – Friendly (fellow children of Chaos) | |||
* '''Daemons''' – Friendly (divine masters) | |||
* '''Orcs & Goblins''' – Hostile (rival barbarians) | |||
* '''Chaos Corruption''' – Embraced (the path to power) | |||
* '''Slavery''' – Allowed (thralls fuel the hordes) | |||
===Strengths & Weaknesses=== | |||
* '''Strengths:''' Superhuman might, god-granted powers, fearless hordes. | |||
* '''Weaknesses:''' Infighting, madness from mutations, rival god conflicts. | |||
==Playing a Warrior of Chaos== | |||
You were born in ice and blood; now you burn for the Gods. Speak in snarls and oaths, move like a predator. Pick a God (or Undivided) and chase favour through slaughter. A Khorne berserker charges without thought; a Tzeentch sorcerer weaves lies and spells; a Nurgle plaguebearer laughs at pain; a Slaanesh hedonist savours every agony. Mutate wisely – or risk becoming Spawn. | |||
The world is yours to break. Just don’t let the Gods break you first. | |||
==Physical Appearance== | |||
Barbaric giants in rusted plate and furs, axes dripping gore. Norscans pale and seafaring; Kurgan copper-skinned horsemen; Hung squat hunters. Mutations define them: Khorne’s scars, Tzeentch’s shifting forms, Nurgle’s rot, Slaanesh’s perfection twisted wrong. | |||
==Relations with Other Races== | |||
{| class="wikitable" style="width: 100%; background:#1e1e1e; color:#e0e0e0; border:1px solid #444; font-size:95%;" | {| class="wikitable" style="width: 100%; background:#1e1e1e; color:#e0e0e0; border:1px solid #444; font-size:95%;" | ||
! Category | ! Category | ||
Revision as of 16:58, 2 December 2025
| Warriors of Chaos | |
|---|---|
| File:Warriors of Chaos emblem.png Servants of the Dark Gods – for glory or damnation |
|
| Founding | |
| Founded | Before recorded history (first Chaos incursions into the mortal world) |
| Founder | The Chaos Gods (Khorne, Tzeentch, Nurgle, Slaanesh) |
| Current Leader | Archaon the Everchosen (Lord of the End Times) |
| Geography | |
| Capital | None (nomadic hordes and ever-shifting Chaos citadels) |
| Major Cities | None (tribal camps, ruined fortresses in the Wastes) |
| Regions | Chaos Wastes, Norsca, Eastern Steppes, Kurgan and Hung lands |
| Biology | |
| Lifespan | 40–60 years for mortals; extended by mutations and favour; immortals through Daemonhood |
| Height | 180–220 cm (5'11" – 7'3") for baseline; taller with mutations |
| Culture | |
| Language | Dark Tongue (guttural roars, whispers, and curses) |
| Religion | The four Chaos Gods (see separate pages for Khorne, Tzeentch, Nurgle, Slaanesh) |
| Government | |
| Government | Tribal warbands ruled by the strongest Chaos Champions |
| Relations | |
| Allies | Beastmen, Daemons, Chaos Dwarfs (occasionally) |
| Enemies | Empire, Dwarfs, Elves, Bretonnia, Kislev – all ordered civilisations |
Warriors of Chaos are the mortal slaves of the Dark Gods: savage tribes from the frozen north who live only to kill, corrupt, and ascend. They pour from the Chaos Wastes in endless hordes, twisted by mutations and driven by divine madness. Once men, now monsters, they worship Khorne for blood, Tzeentch for change, Nurgle for decay, and Slaanesh for excess. Every raid is a prayer, every slaughter a step toward godhood or oblivion.
Overview
If you want to play a barbarian warlord who sells his soul for power, mutates into something glorious and terrible, and drags the world screaming into the abyss, this is your horde.
Appearance
Tall, swollen warriors in fur and spiked steel; beards matted with blood, eyes burning with unholy fire. Mutations twist them – extra limbs, scales, horns, tentacles.
Culture & Society
- Regions: The frozen Chaos Wastes and northern tribeslands.
- Culture: War is life; strength proves worth; betrayal is survival.
- Names: Archaon, Valnir, Sigvald, Engra Deathsword, Scyla Anfingrimm.
- Religion: The four Gods (see their pages); Undivided worship balances all.
Relations with Other Races
- Beastmen – Friendly (fellow children of Chaos)
- Daemons – Friendly (divine masters)
- Orcs & Goblins – Hostile (rival barbarians)
- Chaos Corruption – Embraced (the path to power)
- Slavery – Allowed (thralls fuel the hordes)
Strengths & Weaknesses
- Strengths: Superhuman might, god-granted powers, fearless hordes.
- Weaknesses: Infighting, madness from mutations, rival god conflicts.
Playing a Warrior of Chaos
You were born in ice and blood; now you burn for the Gods. Speak in snarls and oaths, move like a predator. Pick a God (or Undivided) and chase favour through slaughter. A Khorne berserker charges without thought; a Tzeentch sorcerer weaves lies and spells; a Nurgle plaguebearer laughs at pain; a Slaanesh hedonist savours every agony. Mutate wisely – or risk becoming Spawn.
The world is yours to break. Just don’t let the Gods break you first.
Physical Appearance
Barbaric giants in rusted plate and furs, axes dripping gore. Norscans pale and seafaring; Kurgan copper-skinned horsemen; Hung squat hunters. Mutations define them: Khorne’s scars, Tzeentch’s shifting forms, Nurgle’s rot, Slaanesh’s perfection twisted wrong.
Relations with Other Races
| Category | Faction | Relation |
|---|---|---|
| Humans | Empire | Hostile |
| Bretonnia | Hostile | |
| Kislev | Hostile | |
| Sartosa | Hostile | |
| Araby | Hostile | |
| Cathay | Hostile | |
| Norsca | Friendly | |
| Elves | Asur (High Elves) | Hostile |
| Asrai (Wood Elves) | Hostile | |
| Druchii (Dark Elves) | Hostile | |
| Dwarfs | Dwarfs | Hostile |
| Chaos Dwarfs | Friendly | |
| Greenskins | Orcs | Neutral |
| Goblins | Neutral | |
| Monstrous | Ogre | Neutral |
| Beastmen | Friendly | |
| Affliction | Vampire | Hostile |
Khorne
Overview
Morality, Slavery, and Corruption
- Slavery: Practically irrelevant; Khorne’s followers prioritize battle and bloodshed over structured societies. Captives may be killed or forced to fight, but not enslaved formally.
- Non-consent sexual relationships: Considered weakness; lust is despised and suppressed in favor of rage and honor in combat.
- Vulnerability to Chaos corruption: Very high. Already devoted to Khorne, further corruption manifests as greater bloodlust and mutations, enhancing martial ferocity.
Strengths & Weaknesses
- Strengths: Unmatched martial ferocity, courage, and resilience; thrives in chaos and combat; fearsome presence.
- Weaknesses: Single-minded rage limits subtlety, strategy, and social interactions; blind bloodlust can be exploited.
Gender Roles & Sexuality
Gender Roles
- Khorne’s followers are almost entirely male-coded in behavior; emphasis is on martial prowess, rage, and dominance.
- Combat ability and strength determine status; no formal gender hierarchy exists among daemonic warriors.
- Female-coded daemons exist (Bloodletters, Daemonettes of other lore) but are rare and rarely mentioned; functionally, all are lethal warriors.
Sexuality
- Khorne despises indulgence, including sexual pleasure. Sexuality is irrelevant or suppressed; followers are motivated entirely by battle, blood, and honor in combat.
- Erotic acts are considered weakness; lust is taboo and punishable.
- Any sexualized depiction of Khorne’s warriors in lore is extremely rare or symbolic, often reflecting domination and aggression rather than desire.
Attitudes toward Other Races (Sexualized)
- Sexualization of other races is **nonexistent**; Khorne’s followers view all beings as enemies or prey for slaughter.
- Focus is entirely on combat, rage, and bloodshed rather than erotic fascination.
Slaanesh
Overview
Morality, Slavery, and Corruption
- Slavery: Exploitation of others is common, especially for pleasure or domination; hierarchy is based on indulgence and seduction.
- Non-consent sexual relationships: Normalized within the culture; coercion and manipulation are often intertwined with personal power and pleasure.
- Vulnerability to Chaos corruption: Extremely high. Slaanesh worshipers are drawn to excess, making further corruption constant and reinforcing decadent behavior.
Strengths & Weaknesses
- Strengths: Seductive, cunning, fast, and elegant; skilled at manipulation, temptation, and exploiting desires; excels in subtlety and intrigue.
- Weaknesses: Hedonistic excess can cloud judgment; overconfidence and obsession can be exploited; loyalty is fleeting.
Gender Roles & Sexuality
Gender Roles
- Slaanesh’s followers are highly diverse in gender, often fluid, reflecting aesthetic perfection, decadence, and temptation.
- Both male and female daemons (Daemonettes, Keepers of Secrets) are seductive, deadly, and socially dominant within Slaanesh cults.
- Hierarchy is based on ability to tempt, dominate, and embody excess rather than biological sex.
Sexuality
- Sexuality is central to Slaanesh. Erotic pleasure, seduction, and indulgence define both daemon and mortal followers.
- Same-sex and opposite-sex attraction are common; indulgence in any taboo or decadent sexual act is celebrated.
- Sex, pain, and pleasure are often inseparable, with extreme eroticism intertwined with worship and power.
Attitudes toward Other Races (Sexualized)
- Slaanesh followers sexualize almost all other races, using allure, temptation, and manipulation:
- Humans and elves are prized for beauty and sensuality.
- Dwarfs and greenskins are fetishized in exaggerated or exoticized ways.
- Sexualized acts often involve coercion, seduction, or symbolic domination rather than mutual affection.
Nurgle
Overview
Morality, Slavery, and Corruption
- Slavery: Rare; Nurgle’s followers are communal, spreading disease and pestilence rather than structured enslavement.
- Non-consent sexual relationships: Morality is warped; acts are often grotesque or tied to corruption and disease rather than desire.
- Vulnerability to Chaos corruption: Very high. Nurgle’s influence is pervasive; exposure leads to physical and mental degeneration, though followers often embrace it willingly.
Strengths & Weaknesses
- Strengths: Immensely resilient, hard to kill, patient, and persistent; thrives in attrition and spreading corruption.
- Weaknesses: Slow, unrefined, and unambitious outside of decay; can become grotesquely dependent on Nurgle’s influence.
Gender Roles & Sexuality
Gender Roles
- Nurgle’s followers, including Plaguebearers and mortals, are largely indifferent to gender; corruption and disease affect all equally.
- Hierarchies exist based on resilience, devotion, and pestilential influence rather than sex.
Sexuality
- Sexuality is downplayed or grotesquely intertwined with decay and disease. Pleasure is secondary; filth, rot, and survival dominate.
- Erotic acts may exist but are generally symbolic, perverse, or tied to pestilence and corruption rather than attraction.
Attitudes toward Other Races (Sexualized)
- Sexualization is minimal and often horrifying: other races are objects for disease, corruption, or grotesque parody rather than desire.
- Humans may be twisted into disgusting sexualized forms in ritual or corruption.
- Elves, dwarfs, and greenskins are primarily sources of disease or ritual experimentation.
Tzeentch
Overview
Morality, Slavery, and Corruption
- Slavery: Manipulation is favored over physical enslavement; followers often bind others through schemes, contracts, or magical influence.
- Non-consent sexual relationships: Exploited as a tool for manipulation, temptation, or illusion rather than personal desire.
- Vulnerability to Chaos corruption: Extremely high. Followers are ambitious and scheming; exposure to Tzeentch’s schemes often changes them physically, mentally, or magically.
Strengths & Weaknesses
- Strengths: Cunning, magical, manipulative, and adaptable; excels at deception, planning, and exploiting chaos.
- Weaknesses: Physically weak, overambitious, and prone to paranoia; reliance on schemes makes them vulnerable if plans fail.
Gender Roles & Sexuality
Gender Roles
- Tzeentch’s followers, including Pink Horrors and sorcerers, are highly mutable; shape, appearance, and gender can change magically.
- Hierarchy is based on cunning, magical skill, and manipulation rather than gender.
- Both male and female-coded daemons serve as sorcerers, agents, or manipulators.
Sexuality
- Sexuality is fluid, mutable, and often tied to transformation, manipulation, or illusion.
- Acts of seduction, deception, or temptation are common; sexual identity is mutable or irrelevant.
- Pleasure may be experienced, but intellectual and magical schemes are often more important than erotic gratification.
Attitudes toward Other Races (Sexualized)
- Tzeentch’s followers may sexualize other races as part of manipulation, illusion, or temptation.
- Humans, elves, and even other daemons can be lured or coerced using glamour or sexualized deception.
- Sexuality is a tool for power, not a reflection of preference or natural desire.
Notable Cultural Nuances for Chaos Daemons
- Khorne: martial, non-sexual, obsessed with blood and honor.
- Slaanesh: decadent, sexual, indulgent, highly eroticized culture.
- Nurgle: grotesque, indifferent to gender, sexuality corrupted by disease.
- Tzeentch: mutable, manipulative, sexuality fluid and strategic, often used as a tool.