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{{Subclass Infobox
{{Subclass Infobox
| name          = Assassin
| name          = Assassin
| image          = Assassin.png
| image          = Assassin.jpg
| caption        = Skirmisher- Melee Subclass
| caption        = Skirmisher- Melee Subclass


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| careers  = [[Bounty Hunter]], [[Artisan]], [[Engineer]], [[Quartermaster]]
| careers  = [[Bounty Hunter]], [[Artisan]], [[Engineer]], [[Quartermaster]]


| weapon      = [[Daggers|daggers]], [[Chakrams|chakrams]], [[Saber|saber]], [[1-Handed Sword|1 handed sword]], [[1-Handed Axe|1 handed axe]], [[1-Handed Mace|1 handed mace]], [[Bow|bow]], [[Throwing Axes|throwing axes]], [[Short Spear|shortspear]]
| weapon      = [[Daggers|daggers]], [[Chakrams|chakrams]], [[Saber|saber]], [[1-Handed Sword|1-handed sword]], [[1-Handed Axe|1-handed axe]], [[1-Handed Mace|1-handed mace]], [[Bow|bow]], [[Throwing Axes|throwing axes]], [[Short Spear|shortspear]]
| armor        = [[Medium Armor]], [[Light Armor]]
| armor        = [[Light Armor]]


}}
}}
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The Assassin skill tree is centered around stealth, deception, and dealing deadly, precise strikes. Characters who specialize in this path focus on ambushing enemies, evading detection, and striking from the shadows. Skills in this tree enhance stealth abilities, critical hits, and poison use, allowing the character to eliminate high-priority targets with great efficiency.
The Assassin skill tree is centered around stealth, deception, and dealing deadly, precise strikes. Characters who specialize in this path focus on ambushing enemies, evading detection, and striking from the shadows. Skills in this tree enhance stealth abilities, critical hits, and poison use, allowing the character to eliminate high-priority targets with great efficiency.


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==Passives==
==Passives==
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|-
|-
| style="width:80px; text-align:center;" | [[File:Deadlystrikesicon.png|72px|link=]]
| style="width:80px; text-align:center;" | [[File:Deadlystrikesicon.png|72px|link=]]
| '''Deadly Strikes:''' Gain 12% armor penetration, allowing your attacks to cut through enemy defenses with greater efficiency.
| '''Deadly Strikes:''' Gain 6% armor penetration, allowing your attacks to cut through enemy defenses with greater efficiency.
|-
| style="width:80px; text-align:center;" | [[File:RelantlessPersuit.png|72px|link=]]
| '''Relentless Pursuit:''' When dealing more than 12% of an enemy's health in a single hit, regain 5 stamina on a heavy hit or sprint attack, and 1 stamina on a light hit.
|}
|}


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This ability grants the character the power of invisibility, allowing them to vanish from sight and become hidden from enemies. As they disappear, a smoke bomb is left behind, further obscuring their presence and making it significantly harder for enemies to target them with attacks or spells. The combination of stealth and distraction provides a perfect opportunity for evasive maneuvers or surprise strikes.  
This ability grants the character the power of invisibility, allowing them to vanish from sight and become hidden from enemies. As they disappear, a smoke bomb is left behind, further obscuring their presence and making it significantly harder for enemies to target them with attacks or spells. The combination of stealth and distraction provides a perfect opportunity for evasive maneuvers or surprise strikes.  
NOTE: This ability doesn't hide the Tot character bio/description icon.
NOTE: This ability doesn't hide the Tot character bio/description icon.
==Skill Tree Perks==
{| class="wikitable sortable"
! Perk name
! Description
! Requirements
! Exclusive with
|-
| Shrouded Steps
| The Assassin makes no noise while running, attacking, or jumping after using stalk or blink for 30 seconds. However, the disrupted debuff lasts 3x as long on this class.
| Requires: Assassin Subclass
| —
|-
| From Darkness
| Reappearing from Stalk grants the Assassinate buff
| Requires: Shrouded Steps
| Squelching Strike
|-
| Squelching Strike
| The Assassinate buff now inflicts a strong Spell Disruption effect on spellcasting classes.
| Requires: Shrouded Steps
| From Darkness
|-
| Weak Point Doctrine
| Deadly Strikes penetration is increased by 3% (up from 6% to 9% total)
| Requires (ANY):
* From Darkness
* Squelching Strike
| —
|-
| Knife Between Plates
| Gain Medium Armor Specialization; Blink cooldown increased by 20 seconds.
| Requires: Weak Point Doctrine
| Bow Before Blade
|-
| Bow Before Blade
| Gain the ability to use a bow
| Requires: Weak Point Doctrine
| Knife Between Plates
|-
| Ghostwalk
| While invisible, the assassin can perform attacks without being revealed, as long as the attacks do not hit.
| Requires: Bow Before Blade
| —
|-
| Vein Seeker
| Relentless Pursuit threshold lowered from 12% to 8%
| Requires: Knife Between Plates
| —
|-
| Rapid Flick
| Successful hits with a throwing axe refund 15 stamina
| Requires: Vein Seeker
| Twin Edges
|-
| Twin Edges
| Damage with dagger heavies increased by 12%
| Requires: Vein Seeker
| Rapid Flick
|-
| Killer’s Focus
| Deadly Strikes penetration is increased by 3% (up from 9% to 12% total)
| Requires (ANY):
* Twin Edges
* Rapid Flick
| —
|}


==Availability==
==Availability==
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|-
|-
| Weapons
| Weapons
| [[Daggers|daggers]], [[Chakrams|chakrams]], [[Saber|saber]], [[1-Handed Sword|1 handed sword]], [[1-Handed Axe|1 handed axe]], [[1-Handed Mace|1 handed mace]], [[Bow|bow]], [[Throwing Axes|throwing axes]], [[Short Spear|shortspear]]
| [[Daggers|daggers]], [[Chakrams|chakrams]], [[Saber|saber]], [[1-Handed Sword|1 handed sword]], [[1-Handed Axe|1 handed axe]], [[1-Handed Mace|1 handed mace]], [[Throwing Axes|throwing axes]], [[Short Spear|shortspear]]


|-
|-
| Armor
| Armor
| [[Medium Armor]], [[Light Armor]]
| [[Light Armor]]
|}
|}

Latest revision as of 21:46, 8 January 2026

Back to Classes


The Assassin skill tree is centered around stealth, deception, and dealing deadly, precise strikes. Characters who specialize in this path focus on ambushing enemies, evading detection, and striking from the shadows. Skills in this tree enhance stealth abilities, critical hits, and poison use, allowing the character to eliminate high-priority targets with great efficiency.

Passives

Deadly Strikes: Gain 6% armor penetration, allowing your attacks to cut through enemy defenses with greater efficiency.
Relentless Pursuit: When dealing more than 12% of an enemy's health in a single hit, regain 5 stamina on a heavy hit or sprint attack, and 1 stamina on a light hit.

Abilities

This ability allows the character to instantly teleport across the battlefield, closing the gap between them and their target with deadly precision. Upon blinking to an enemy, the "Assassinate" buff is activated, granting the assassin a surge of power that deals significant bonus damage, making every strike a lethal blow.

Stalk

This ability grants the character the power of invisibility, allowing them to vanish from sight and become hidden from enemies. As they disappear, a smoke bomb is left behind, further obscuring their presence and making it significantly harder for enemies to target them with attacks or spells. The combination of stealth and distraction provides a perfect opportunity for evasive maneuvers or surprise strikes. NOTE: This ability doesn't hide the Tot character bio/description icon.

Skill Tree Perks

Perk name Description Requirements Exclusive with
Shrouded Steps The Assassin makes no noise while running, attacking, or jumping after using stalk or blink for 30 seconds. However, the disrupted debuff lasts 3x as long on this class. Requires: Assassin Subclass
From Darkness Reappearing from Stalk grants the Assassinate buff Requires: Shrouded Steps Squelching Strike
Squelching Strike The Assassinate buff now inflicts a strong Spell Disruption effect on spellcasting classes. Requires: Shrouded Steps From Darkness
Weak Point Doctrine Deadly Strikes penetration is increased by 3% (up from 6% to 9% total) Requires (ANY):
  • From Darkness
  • Squelching Strike
Knife Between Plates Gain Medium Armor Specialization; Blink cooldown increased by 20 seconds. Requires: Weak Point Doctrine Bow Before Blade
Bow Before Blade Gain the ability to use a bow Requires: Weak Point Doctrine Knife Between Plates
Ghostwalk While invisible, the assassin can perform attacks without being revealed, as long as the attacks do not hit. Requires: Bow Before Blade
Vein Seeker Relentless Pursuit threshold lowered from 12% to 8% Requires: Knife Between Plates
Rapid Flick Successful hits with a throwing axe refund 15 stamina Requires: Vein Seeker Twin Edges
Twin Edges Damage with dagger heavies increased by 12% Requires: Vein Seeker Rapid Flick
Killer’s Focus Deadly Strikes penetration is increased by 3% (up from 9% to 12% total) Requires (ANY):
  • Twin Edges
  • Rapid Flick


Availability

Category Items
Races Empire, Bretonnia, Kislev, Sartosa, Araby, Cathay, Asur (High Elves), Asrai (Wood Elves), Druchii (Dark Elves), Dwarfs, Chaos Dwarfs, Orcs, Goblins, Vampire
Careers Bounty Hunter, Artisan, Engineer, Quartermaster

Proficiencies

Category Items
Weapons daggers, chakrams, saber, 1 handed sword, 1 handed axe, 1 handed mace, throwing axes, shortspear
Armor Light Armor