Beastmen: Difference between revisions
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* '''Religion:''' The Gods speak through blood and thunder. | * '''Religion:''' The Gods speak through blood and thunder. | ||
===Relations with Other Races | ===Morality, Slavery, and Corruption=== | ||
* '''Slavery:''' Rarely practiced; Beastmen are anarchic and nomadic, focused on survival and raiding rather than structured societies or labor systems. | |||
* '''Non-consent sexual relationships:''' Common among their chaotic, primal culture; often tied to dominance, survival, and herd structure rather than morality. | |||
* '''Vulnerability to Chaos corruption:''' Very high. Beastmen are inherently chaotic and worship Chaos spontaneously, making them highly susceptible to mutation, dark influence, and daemonic patronage. | |||
===Strengths & Weaknesses=== | |||
* '''Strengths:''' Fierce, primal, and unpredictable; excellent in ambushes, raids, and survival in harsh wilderness. | |||
* '''Weaknesses:''' Chaotic, undisciplined, untrustworthy, and highly susceptible to internal conflict and corruption. | |||
==Relations with Other Races== | |||
{| class="wikitable" style="width: 100%; background:#1e1e1e; color:#e0e0e0; border:1px solid #444; font-size:95%;" | {| class="wikitable" style="width: 100%; background:#1e1e1e; color:#e0e0e0; border:1px solid #444; font-size:95%;" | ||
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| <span style="color:#ff3333; font-weight:bold;">Hostile</span> | | <span style="color:#ff3333; font-weight:bold;">Hostile</span> | ||
|} | |} | ||
==Playing a Beastman== | ==Playing a Beastman== | ||
Latest revision as of 18:01, 29 November 2025
| Beastmen | |
|---|---|
The world belongs to the Children of Chaos |
|
| Founding | |
| Founded | Before mankind walked upright; born from the first spill of Chaos onto the earth |
| Founder | The Dark Gods themselves |
| Current Leader | None; each warherd follows the strongest Beastlord (currently Khazrak the One-Eye holds the most skulls) |
| Geography | |
| Capital | No cities; only herdstones slick with blood in the deepest forests |
| Major Cities | None; Drakwald, Forest of Arden, the Great Forest, every shadow between |
| Regions | Every dark wood and ruined place across the Old World |
| Biology | |
| Lifespan | 20-30 years (few die of old age) |
| Height | 180-250 cm (5′11″ - 8′2″); Minotaurs much taller |
| Culture | |
| Language | Dark Tongue (bleats, roars, and the screams of the dying) |
| Religion | The Ruinous Powers in their rawest, most bestial form |
| Government | |
| Government | The strongest horns rule until they are broken |
| Relations | |
| Allies | Warriors of Chaos (sometimes), Daemons (always) |
| Enemies | Everything that builds, plants, or prays to anything but Chaos |
Beastmen are the true face of Chaos on earth: twisted, horned, cloven-hooved abominations that hate the very sight of walls, roads, and hope. They were here before men, before elves, before the world was tamed. Every village burned, every field trampled, every child dragged screaming into the woods is a prayer to the Dark Gods. When the herdstones bleed and the brayhorns sound, the Herdstone comes: a tide of muscle, fang, and fury that drowns civilisation in red.
Overview
If you want to play a creature that exists only to tear down everything beautiful and replace it with screaming, fire, and blood-soaked earth, welcome to the warherd.
Appearance
Half man, half beast, all nightmare. Coarse fur, curling horns, cloven hooves that spark on stone. Snouts dripping with saliva, yellow tusks, eyes that burn red in the dark. Some have too many limbs, some have faces where faces shouldn’t be. Minotaurs are walking siege towers of horn and muscle. Centigors gallop on bodies that never decided what animal they wanted to be.
Culture & Society
- Regions: Deep forest, ruined places, anywhere the trees remember Chaos.
- Culture: Kill the weak, eat the dead, burn the rest.
- Names: Khazrak, Ghorros, Morghur, Taurox, Malagor the Dark Omen.
- Religion: The Gods speak through blood and thunder.
Morality, Slavery, and Corruption
- Slavery: Rarely practiced; Beastmen are anarchic and nomadic, focused on survival and raiding rather than structured societies or labor systems.
- Non-consent sexual relationships: Common among their chaotic, primal culture; often tied to dominance, survival, and herd structure rather than morality.
- Vulnerability to Chaos corruption: Very high. Beastmen are inherently chaotic and worship Chaos spontaneously, making them highly susceptible to mutation, dark influence, and daemonic patronage.
Strengths & Weaknesses
- Strengths: Fierce, primal, and unpredictable; excellent in ambushes, raids, and survival in harsh wilderness.
- Weaknesses: Chaotic, undisciplined, untrustworthy, and highly susceptible to internal conflict and corruption.
Relations with Other Races
| Category | Faction | Relation |
|---|---|---|
| Humans | Empire | Hostile |
| Bretonnia | Hostile | |
| Kislev | Hostile | |
| Sartosa | Hostile | |
| Araby | Hostile | |
| Cathay | Hostile | |
| Norsca | Neutral | |
| Elves | Asur (High Elves) | Hostile |
| Asrai (Wood Elves) | Hostile | |
| Druchii (Dark Elves) | Hostile | |
| Dwarfs | Dwarfs | Hostile |
| Chaos Dwarfs | Neutral | |
| Greenskins | Orcs | Neutral |
| Goblins | Neutral | |
| Monstrous | Ogre | Neutral |
| Affliction | Chaos | Friendly |
| Vampire | Hostile |
Playing a Beastman
You do not think. You hunger. You rage. You destroy. Speech is growls and bleats; words are for prey. A Gor charges because the herd charges. A Bray-Shaman hears the Gods in the wind and screams their will until reality tears. A Minotaur does not know mercy; it only knows the taste of marrow.
Civilisation is a wound on the world. Your purpose is to rip it open.
Physical Appearance
Imagine every childhood monster given flesh, muscle, and an axe bigger than a man. That is the smallest one in the warherd.
Gender Roles & Sexuality
Gender Roles
- Beastmen are feral, chaotic, and governed by the survival of the strongest. Their society is anarchic, with no formal leadership; dominance hierarchies are determined by physical strength, aggression, and cunning.
- Males: Male Beastmen dominate in combat and often control small herds or packs. Leadership within a group is fluid and constantly challenged through strength or aggression.
- Females: Female Beastmen are active participants in hunting, combat, and herd protection. They are not subservient and often contribute equally to raids, foraging, and survival.
- Beastmen society values brutality, survival, and cunning over structured hierarchy, though the strongest dominate both sexes and weaker individuals.
Sexuality
- Sexuality in Beastmen society is **open, opportunistic, and tied to survival, dominance, and chaos**. Reproduction is important for sustaining the herd, but sexual activity is frequent, unregulated, and uninhibited.
- Mating Practices: Dominant males generally secure mates, but sexual competition is fierce and sometimes violent.
- Sexual relationships are often intertwined with aggression, power displays, and chaotic behavior rather than romantic attachment.
Attitudes toward Other Races (Sexualized)
- Beastmen view other races with predatory intent; sexualized behavior is often **aggressive, coercive, or symbolic of dominance**:
- Humans: Humans are often raided or captured; sexualized depictions involve coercion, predation, or ritualized violence.
- Elves: Elves are exotic and sometimes targeted; female elves may be desired in grotesque, predatory fantasies.
- Dwarfs: Male dwarfs are mocked or ignored; female dwarfs are occasionally sexualized in grotesque or exaggerated tales.
- Greenskins: Orcs and goblins are competitors or prey; sexualization is minimal and crude.
- Beastmen sexualized behavior is almost entirely **instrumental** — tied to dominance, reproduction, and chaos rather than desire or mutual consent.
Notable Cultural Nuances
- Beastmen are anarchic, chaotic, and survival-driven, with no formal gender hierarchy; dominance dictates social structure.
- Sexuality is abundant, opportunistic, and often violent, intertwined with mating and displays of power.
- Female Beastmen are active participants in society, combat, and reproduction, unlike many human or fantasy races.
- Sexualized fascination with other races is predatory, symbolic, and often brutal, reflecting the chaotic nature of Beastmen society.
Notable Ranks & Careers
Ungor → Gor → Bestigor → Wargor → Beastlord → Doombull → Shayman → Spawn (if the Gods really like you… or really hate you)