Goblins: Difference between revisions
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* '''Religion:''' Gork an’ Mork get a quick prayer when things look bad; the rest of the time it’s “please don’t let the big uns notice me”. | * '''Religion:''' Gork an’ Mork get a quick prayer when things look bad; the rest of the time it’s “please don’t let the big uns notice me”. | ||
===Relations with Other Races | ===Morality, Slavery, and Corruption=== | ||
* '''Slavery:''' Practiced occasionally, usually under Orc overlords. Goblins themselves may capture weaker creatures for labor, but structured slavery is rare. | |||
* '''Non-consent sexual relationships:''' Largely irrelevant in canon; reproductive behavior is opportunistic or asexual in nature. | |||
* '''Vulnerability to Chaos corruption:''' Moderate. Goblins are cunning but weak-willed; exposure to Chaos can corrupt them, though they are often more interested in mischief and survival than allegiance to dark powers. | |||
===Strengths & Weaknesses=== | |||
* '''Strengths:''' Cunning, nimble, quick, and adaptable; skilled at ambushes, traps, and guerrilla tactics. | |||
* '''Weaknesses:''' Cowardly, disorganized, prone to panic, and easily dominated by stronger creatures or Orcs. | |||
==Relations with Other Races== | |||
{| class="wikitable" style="width: 100%; background:#1e1e1e; color:#e0e0e0; border:1px solid #444; font-size:95%;" | {| class="wikitable" style="width: 100%; background:#1e1e1e; color:#e0e0e0; border:1px solid #444; font-size:95%;" | ||
! Category | ! Category | ||
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| <span style="color:#ff3333; font-weight:bold;">Hostile</span> | | <span style="color:#ff3333; font-weight:bold;">Hostile</span> | ||
|} | |} | ||
==Playing a Goblin== | ==Playing a Goblin== | ||
| Line 110: | Line 116: | ||
==Physical Appearance== | ==Physical Appearance== | ||
Imagine a malicious garden gnome crossed with a feral cat, painted green, and given a permanent sugar rush. That’s the tall one. | Imagine a malicious garden gnome crossed with a feral cat, painted green, and given a permanent sugar rush. That’s the tall one. | ||
==Gender Roles & Sexuality== | |||
===Gender Roles=== | |||
* Goblin society is essentially all-male, like Orcs. They are small, cunning, and fungoid, reproducing asexually without females. | |||
* '''Leadership:''' Status is based on cleverness, stealth, and ability to manipulate others. Larger goblins (e.g., Night Goblins, Forest Goblins) are led by the strongest or most cunning males. | |||
* '''Commoners:''' All goblins are expected to fight, steal, raid, or serve more powerful goblins or Orcs. There is no gender-based distinction; all are biologically similar males. | |||
===Sexuality=== | |||
* Sexuality is largely irrelevant due to asexual reproduction. Goblins reproduce magically/biologically without females. | |||
* Any sexual behavior is fan speculation or humorous folklore; canonically, Goblins are focused on survival, trickery, and raiding. | |||
* Goblins’ social interactions revolve around hierarchy, fear, and cunning rather than romance or sexual attraction. | |||
===Attitudes toward Other Races (Sexualized)=== | |||
* Goblins view most other races as prey, enemies, or opportunities for exploitation. Canonically, sexualized behavior toward other races does '''not exist'''. | |||
* '''Humans:''' Seen as food, slaves, or enemies. Sexualized behavior is non-canonical. | |||
* '''Elves:''' Respected for danger or magic, feared, occasionally mocked, but not sexualized. | |||
* '''Dwarfs:''' Hated or feared; sexualization does not exist. | |||
* '''Orcs:''' Goblins serve or interact with Orcs in hierarchical or tactical ways, not sexually. | |||
* Any sexualized depictions in stories are fan-made, humorous, or exaggerated, not official lore. | |||
===Notable Cultural Nuances=== | |||
* Goblins are anarchic, cunning, and survival-focused. | |||
* Reproduction is asexual; no females exist in society, warbands, or leadership. | |||
* Social organization is based on fear, cunning, and hierarchy rather than gender or sexuality. | |||
* Goblins are more cowardly and opportunistic than Orcs, but their biological and social structure mirrors Orcs in being all-male and fungoid. | |||
Latest revision as of 18:07, 29 November 2025
| Goblin | |
|---|---|
Sneaky, stabby, and proud of it |
|
| Founding | |
| Founded | Been sneakin’ around since Gork and Mork had their first scrap |
| Founder | Probably some runt that hid instead of fightin’ |
| Current Leader | Whoever’s got the biggest stick and the meanest wolf right now (Skarsnik claims the title, everyone else argues) |
| Geography | |
| Capital | Wherever the biggest tribe is squattin’ this week |
| Major Cities | Karak Eight Peaks (lower levels), Red Eye Mountain, Black Crag cellars, every cave nobody else wants |
| Regions | Badlands, deep forests, under yer bed |
| Biology | |
| Lifespan | 15-25 years if a bigger git doesn’t sit on them first |
| Height | 90-130 cm (3′0″ - 4′3″); perfect height for stabbin’ knees |
| Culture | |
| Language | Goblin-speak (high-pitched, whiny, full of threats they’ll never keep) |
| Religion | Gork an’ Mork (from a safe distance), plus the big moon that sometimes eats goblins |
| Government | |
| Government | Whoever’s biggest today (changes tomorrow) |
| Relations | |
| Allies | Nobody. Allies are just future back-stab victims. |
| Enemies | Everyone bigger (so, everyone) |
Goblins are the runts of the Greenskin family: small, sneaky, cowardly, and ten times meaner than anything their size has a right to be. Where Orcs charge in roaring, Goblins creep in giggling, stab you in the ankle, nick your purse, set your trousers on fire, and run away cackling. They breed like rats, hide like cockroaches, and when there’s enough of them they roll over the world in a wave of poison mushrooms, squig-powered catapults, and pure spite.
Overview
If you want to play a snivelling, scheming, backstabbing little git who wins by cheating, running away, and coming back with fifty mates when the enemy’s asleep, congratulations: you’re a proper goblin.
Appearance
Scrawny, knobbly, big ears that twitch at every sound. Skin bright toxic green or mouldy dark green (Night Goblins). Eyes like dirty coins, teeth like broken knives, grin like a shark that learned sarcasm. Rags, hoods, rusty knives in every pocket, and a sack for loot that’s always bigger than it should be.
Culture & Society
- Regions: Caves, ruins, sewers, anywhere dark and damp.
- Culture: Stab it, steal it, blame someone else.
- Names: Skarsnik, Snagga, Gitilla, Zoggit, Wuzzbag, Grabnatz.
- Religion: Gork an’ Mork get a quick prayer when things look bad; the rest of the time it’s “please don’t let the big uns notice me”.
Morality, Slavery, and Corruption
- Slavery: Practiced occasionally, usually under Orc overlords. Goblins themselves may capture weaker creatures for labor, but structured slavery is rare.
- Non-consent sexual relationships: Largely irrelevant in canon; reproductive behavior is opportunistic or asexual in nature.
- Vulnerability to Chaos corruption: Moderate. Goblins are cunning but weak-willed; exposure to Chaos can corrupt them, though they are often more interested in mischief and survival than allegiance to dark powers.
Strengths & Weaknesses
- Strengths: Cunning, nimble, quick, and adaptable; skilled at ambushes, traps, and guerrilla tactics.
- Weaknesses: Cowardly, disorganized, prone to panic, and easily dominated by stronger creatures or Orcs.
Relations with Other Races
| Category | Faction | Relation |
|---|---|---|
| Humans | Empire | Hostile |
| Bretonnia | Neutral | |
| Kislev | Neutral | |
| Sartosa | Neutral | |
| Araby | Neutral | |
| Cathay | Neutral | |
| Norsca | Hostile | |
| Elves | Asur (High Elves) | Hostile |
| Asrai (Wood Elves) | Friendly | |
| Druchii (Dark Elves) | Hostile | |
| Dwarfs | Dwarfs | Hostile |
| Chaos Dwarfs | Neutral | |
| Greenskins | Orcs | Friendly |
| Monstrous | Ogre | Neutral |
| Beastmen | Hostile | |
| Affliction | Chaos | Hostile |
| Vampire | Hostile |
Playing a Goblin
Talk fast, whine lots, threaten constantly, and never, ever fight fair. Loyalty is a word for people who haven’t met you yet. A Boss rules by being slightly less dead than the last one. A Shaman eats glowing mushrooms until the magic happens (or until his head explodes, same difference). A wolf rider hits, runs, circles back, and repeats until the enemy gets bored and dies.
Physical Appearance
Imagine a malicious garden gnome crossed with a feral cat, painted green, and given a permanent sugar rush. That’s the tall one.
Gender Roles & Sexuality
Gender Roles
- Goblin society is essentially all-male, like Orcs. They are small, cunning, and fungoid, reproducing asexually without females.
- Leadership: Status is based on cleverness, stealth, and ability to manipulate others. Larger goblins (e.g., Night Goblins, Forest Goblins) are led by the strongest or most cunning males.
- Commoners: All goblins are expected to fight, steal, raid, or serve more powerful goblins or Orcs. There is no gender-based distinction; all are biologically similar males.
Sexuality
- Sexuality is largely irrelevant due to asexual reproduction. Goblins reproduce magically/biologically without females.
- Any sexual behavior is fan speculation or humorous folklore; canonically, Goblins are focused on survival, trickery, and raiding.
- Goblins’ social interactions revolve around hierarchy, fear, and cunning rather than romance or sexual attraction.
Attitudes toward Other Races (Sexualized)
- Goblins view most other races as prey, enemies, or opportunities for exploitation. Canonically, sexualized behavior toward other races does not exist.
- Humans: Seen as food, slaves, or enemies. Sexualized behavior is non-canonical.
- Elves: Respected for danger or magic, feared, occasionally mocked, but not sexualized.
- Dwarfs: Hated or feared; sexualization does not exist.
- Orcs: Goblins serve or interact with Orcs in hierarchical or tactical ways, not sexually.
- Any sexualized depictions in stories are fan-made, humorous, or exaggerated, not official lore.
Notable Cultural Nuances
- Goblins are anarchic, cunning, and survival-focused.
- Reproduction is asexual; no females exist in society, warbands, or leadership.
- Social organization is based on fear, cunning, and hierarchy rather than gender or sexuality.
- Goblins are more cowardly and opportunistic than Orcs, but their biological and social structure mirrors Orcs in being all-male and fungoid.