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Ranger: Difference between revisions

From Irontide Fantasy Roleplay
Created page with "{{Subclass Infobox | name = Ranger | image = Empreart.jpg | caption = Skirmisher- Range Subclass | races = Bretonnia, Kislev, Sartosa, Araby, Cathay, Asur (High Elves), Asrai (Wood Elves), Druchii (Dark Elves), Dwarfs, Chaos Dwarfs, Orcs, Goblins, Vampire | careers = Bounty Hunter, Artisan, Engineer, Quartermaster | weapon..."
 
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{{Button|text=Back to Classes|link=Classes}}
{{Subclass Infobox
{{Subclass Infobox
| name          = Ranger
| name          = Ranger
| image          = Empreart.jpg
| image          = Ranger.jpg
| caption        = Skirmisher- Range Subclass
| caption        = Skirmisher- Range Subclass


| races        = [[Bretonnia]], [[Kislev]], [[Sartosa]], [[Araby]], [[Cathay]], [[Asur|Asur (High Elves)]], [[Asrai|Asrai (Wood Elves)]], [[Druchii|Druchii (Dark Elves)]], [[Dwarfs]], [[Chaos Dwarfs]], [[Orcs|Orcs]], [[Goblins|Goblins]], [[Vampire|Vampire]]
| races        = [[Empire]], [[Bretonnia]], [[Kislev]], [[Sartosa]], [[Araby]], [[Cathay]], [[Norsca||Norca]], [[Asur|Asur (High Elves)]], [[Asrai|Asrai (Wood Elves)]], [[Druchii|Druchii (Dark Elves)]], [[Dwarfs]], [[Chaos Dwarfs]], [[Orcs|Orcs]], [[Goblins|Goblins]], [[Beastmen|Beastmen]], [[Vampire|Vampire]]
| careers  = [[Bounty Hunter]], [[Artisan]], [[Engineer]], [[Quartermaster]]
| careers  = [[Bounty Hunter]], [[Artisan]], [[Engineer]], [[Quartermaster]]


| weapon      = [[Daggers|daggers]], [[Chakrams|chakrams]], [[Saber|saber]], [[1-Handed Sword|1 handed sword]], [[1-Handed Axe|1 handed axe]], [[1-Handed Mace|1 handed mace]], [[Bow|bow]], [[Throwing Axes|throwing axes]], [[Short Spear|shortspear]]
| weapon      = [[Daggers|daggers]], [[Saber|saber]], [[1-Handed Axe|1-handed axe]], [[1-Handed Mace|1-handed mace]], [[Bow|bow]], [[Throwing Axes|throwing axes]], [[Short Spear|shortspear]]
| armor        = [[Light Armor]]
| armor        = [[Light Armor]]


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The Ranger skill tree emphasizes ranged combat, tracking, and versatility in long-distance fighting. Characters following this path excel at archery, crossbows, and other ranged weapons. The Ranger tree boosts accuracy and special abilities like setting traps and summoning animal companions, making them deadly from afar and highly skilled in tactical positioning.
The Ranger skill tree emphasizes ranged combat, tracking, and versatility in long-distance fighting. Characters following this path excel at archery, crossbows, and other ranged weapons. The Ranger tree boosts accuracy and special abilities like setting traps and summoning animal companions, making them deadly from afar and highly skilled in tactical positioning.


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==Passives==
==Passives==
{| class="wikitable" style="width:100%; border:none; background:none; text-align:left;"
{| class="wikitable" style="width:100%; border:none; background:none; text-align:left;"
|-
|-
| style="width:80px; text-align:center;" | [[File:RelentlessStrikes.png|80px|link=]]
| style="width:80px; text-align:center;" | [[File:Perfectaimicon.png|72px|link=]]
| Perfect Aim: Steady your focus and eliminate all movement and accuracy penalties, guaranteeing that every shot is fired with flawless 100% precision.
| '''Perfect Aim:''' Steady your focus and eliminate all movement and accuracy penalties, guaranteeing that every shot is fired with flawless 100% precision with 30% damage boost.
|-
|-
| style="width:80px; text-align:center;" | [[File:RelentlessStrikes.png|80px|link=]]
| style="width:80px; text-align:center;" | [[File:Recoileffecticon.png|72px|link=]]
| Recoil Impact: Shots fired from a bow, musket, or blunderbuss stagger enemies on hit, briefly disrupting their movement and balance.
| '''Recoil Impact:''' Shots fired from a bow, musket, or blunderbuss stagger enemies on hit, briefly disrupting their movement and balance.
|}
|}


==Abilities==
==Abilities==
===Summon Companion===
===Summon Companion===
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This ability allows the character to summon a loyal sabertooth companion to fight alongside them. While not dealing heavy damage, the sabertooth persistently harasses enemies, keeping them pressured. It also pounces on its target with force, knocking them back and briefly disrupting their positioning in battle.
This ability allows the character to summon a loyal sabertooth companion to fight alongside them. While not dealing heavy damage, the sabertooth persistently harasses enemies, keeping them pressured. It also pounces on its target with force, knocking them back and briefly disrupting their positioning in battle.


===Lay Trap===
===Lay Trap===
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<div style="display: flex; justify-content: center;"><youtube style="max-width: 960px; width: 100%; height: auto;">hfiub9CEb9Q</youtube></div>
This ability enables the character to strategically set a trap for unsuspecting enemies. When triggered, the trap cripples the enemy, severely hindering their movement, while also sundering their armor, leaving them more vulnerable to incoming attacks.
This ability enables the character to strategically set a trap for unsuspecting enemies. When triggered, the trap cripples the enemy, severely hindering their movement, while also sundering their armor, leaving them more vulnerable to incoming attacks.
==Skill Tree Perks==
{| class="wikitable sortable"
! Perk name
! Description
! Requirements
! Exclusive with
|-
| Fleetfooted
| Immune to traps and other ranger and musket debuffs, including traps from other rangers.
| Requires: Ranger Subclass
| —
|-
| Well-Supplied
| Increase carry capacity by 20.
| Requires: Fleetfooted
| Ensnare
|-
| Ensnare
| Bow hits to leg, and throwing axe hits inflict a 25% longer cripple effect.
| Requires: Fleetfooted
| Well-Supplied
|-
| Vulnerable Target
| Deals 6% increased damage to Crippled targets.
| Requires (ANY):
* Well-Supplied
* Ensnare
| —
|-
| Brittle Plating
| If your health is above 70%, gain an increase to Armor equal to the greater of 150 or 15% of your current Armor.
| Requires (ANY):
* Vulnerable Target
| Huntsman
|-
| Huntsman
| Cooldown for Lay Trap reduced by 35%
| Requires (ANY):
* Vulnerable Target
| Brittle Plating
|-
| Marked Prey
| The Ranger deals 7% increased damage to targets that are Marked.
| Requires (ANY):
* Brittle Plating
* Huntsman
| —
|-
| Dead-Eye
| Gun hits apply Marked, reducing the target’s maximum health over time.
| Requires (ALL):
* Marked Prey
* Gunpowder Expertise
| Serrated Shots<br/>Opportunist
|-
| Serrated Shots
| Three consecutive bow shots on the same target (within 4 seconds) inflict Marked, reducing the target’s maximum health over time.
| Requires: Marked Prey
| Dead-Eye<br/>Opportunist
|-
| Opportunist
| Ranger Trap ability hit applies Marked, reducing the target’s maximum health over time.
| Requires: Marked Prey
| Dead-Eye<br/>Serrated Shots
|-
| Experienced Conscript
| Grants the ability to wield a one-handed sword. While wielding a one-handed sword and a throwing weapon at the same time, you deal 10% increased damage
| Requires (ANY):
* Opportunist
| —
|}


==Availability==
==Availability==
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|-
|-
| Races
| Races
| [[Empire]], [[Bretonnia]], [[Kislev]], [[Sartosa]], [[Araby]], [[Cathay]], [[Asur|Asur (High Elves)]], [[Asrai|Asrai (Wood Elves)]], [[Druchii|Druchii (Dark Elves)]], [[Dwarfs]], [[Chaos Dwarfs]], [[Orcs|Orcs]], [[Goblins|Goblins]], [[Vampire|Vampire]]
| [[Empire]], [[Bretonnia]], [[Kislev]], [[Sartosa]], [[Araby]], [[Cathay]], [[Norsca|Norca]], [[Asur|Asur (High Elves)]], [[Asrai|Asrai (Wood Elves)]], [[Druchii|Druchii (Dark Elves)]], [[Dwarfs]], [[Chaos Dwarfs]], [[Orcs|Orcs]], [[Goblins|Goblins]], [[Beastmen|Beastmen]], [[Vampire|Vampire]]
|-
|-
| Careers
| Careers
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|-
|-
| Weapons
| Weapons
| [[Daggers|daggers]], [[Chakrams|chakrams]], [[Saber|saber]], [[1-Handed Sword|1 handed sword]], [[1-Handed Axe|1 handed axe]], [[1-Handed Mace|1 handed mace]], [[Bow|bow]], [[Throwing Axes|throwing axes]], [[Short Spear|shortspear]]
| [[Daggers|daggers]], [[Saber|saber]], [[1-Handed Axe|1-handed axe]], [[1-Handed Mace|1-handed mace]], [[Bow|bow]], [[Throwing Axes|throwing axes]], [[Short Spear|shortspear]]


|-
|-

Latest revision as of 21:45, 8 January 2026

Back to Classes


The Ranger skill tree emphasizes ranged combat, tracking, and versatility in long-distance fighting. Characters following this path excel at archery, crossbows, and other ranged weapons. The Ranger tree boosts accuracy and special abilities like setting traps and summoning animal companions, making them deadly from afar and highly skilled in tactical positioning.

Passives

Perfect Aim: Steady your focus and eliminate all movement and accuracy penalties, guaranteeing that every shot is fired with flawless 100% precision with 30% damage boost.
Recoil Impact: Shots fired from a bow, musket, or blunderbuss stagger enemies on hit, briefly disrupting their movement and balance.

Abilities

Summon Companion

This ability allows the character to summon a loyal sabertooth companion to fight alongside them. While not dealing heavy damage, the sabertooth persistently harasses enemies, keeping them pressured. It also pounces on its target with force, knocking them back and briefly disrupting their positioning in battle.

Lay Trap

This ability enables the character to strategically set a trap for unsuspecting enemies. When triggered, the trap cripples the enemy, severely hindering their movement, while also sundering their armor, leaving them more vulnerable to incoming attacks.

Skill Tree Perks

Perk name Description Requirements Exclusive with
Fleetfooted Immune to traps and other ranger and musket debuffs, including traps from other rangers. Requires: Ranger Subclass
Well-Supplied Increase carry capacity by 20. Requires: Fleetfooted Ensnare
Ensnare Bow hits to leg, and throwing axe hits inflict a 25% longer cripple effect. Requires: Fleetfooted Well-Supplied
Vulnerable Target Deals 6% increased damage to Crippled targets. Requires (ANY):
  • Well-Supplied
  • Ensnare
Brittle Plating If your health is above 70%, gain an increase to Armor equal to the greater of 150 or 15% of your current Armor. Requires (ANY):
  • Vulnerable Target
Huntsman
Huntsman Cooldown for Lay Trap reduced by 35% Requires (ANY):
  • Vulnerable Target
Brittle Plating
Marked Prey The Ranger deals 7% increased damage to targets that are Marked. Requires (ANY):
  • Brittle Plating
  • Huntsman
Dead-Eye Gun hits apply Marked, reducing the target’s maximum health over time. Requires (ALL):
  • Marked Prey
  • Gunpowder Expertise
Serrated Shots
Opportunist
Serrated Shots Three consecutive bow shots on the same target (within 4 seconds) inflict Marked, reducing the target’s maximum health over time. Requires: Marked Prey Dead-Eye
Opportunist
Opportunist Ranger Trap ability hit applies Marked, reducing the target’s maximum health over time. Requires: Marked Prey Dead-Eye
Serrated Shots
Experienced Conscript Grants the ability to wield a one-handed sword. While wielding a one-handed sword and a throwing weapon at the same time, you deal 10% increased damage Requires (ANY):
  • Opportunist

Availability

Category Items
Races Empire, Bretonnia, Kislev, Sartosa, Araby, Cathay, Norca, Asur (High Elves), Asrai (Wood Elves), Druchii (Dark Elves), Dwarfs, Chaos Dwarfs, Orcs, Goblins, Beastmen, Vampire
Careers Bounty Hunter, Artisan, Engineer, Quartermaster

Proficiencies

Category Items
Weapons daggers, saber, 1-handed axe, 1-handed mace, bow, throwing axes, shortspear
Armor Light Armor