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Healing System

From Irontide Fantasy Roleplay
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The Infirmary is a new ritual bench added by the Irontide mod. It is designed to support the Down System by allowing players to treat battle statuses and injuries through a two-person interaction.

How It Works

The Infirmary requires two players to operate.

  • The injured player interacts with the bed section by pressing E to lie down.
  • The bench automatically registers the injured player as the healing target.
  • The healing player uses the crafting bench portion of the station.
  • Healing options are presented as crafting recipes:
    • Stabilize
    • First Aid
    • Trauma Treatment
    • Intensive Care

If a recipe requires resources, starting the craft triggers a ritual-style animation. If the animation is completed successfully, the healing target is cleansed of the applicable statuses and injuries.

Treatment Recipes

Recipe Who Can Use It Removes
Stabilize Everyone Speeds up conversion of battle statuses into injuries. If the target has battle statuses but no injuries, apply this first.
First Aid Infirmary users with the recipe Removes Minor Injury.
Trauma Treatment Infirmary users with the recipe Removes Moderate Injury and Minor Injury.
Intensive Care Infirmary users with the recipe Removes all injury types, including Severe Injury.

Availability

Infirmaries are available in the following ways:

  • Town infirmaries are available in faction towns.
  • The Infirmary can also be acquired as a territory upgrade.
  • Any Principality that wants an Infirmary in their keep must purchase it as an upgrade.

Healer Class Notes

  • The Healer Class starts with injury treatment recipes.
  • Other classes may obtain these recipes by other means, which will be disclosed in the PvE update.
  • The Healer spell Revivify can be used for both reviving and stabilizing.
  • Revivify can only be cast on downed players and will revive and stabilize them on use.