Rules
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Disclaimer
Irontide is a community-run fan project, which aims to create a collaborative simulation of Warhammer Fantasy Roleplay through the Conan Exiles game. This project is non-profit and non-financial, which includes the absence of donations. We are not dealing with any means of financial issues, which follows Games Workshop's policy on fan work. All content provided or created here is and shall be taken as Unofficial Content. It must be noted that the community project’s content that has been created by our community and featured on any Total War or Creative Assembly channels is in no way officially endorsed by Creative Assembly, Games Workshop or any other associated brands. Copyright Games Workshop Limited 2025. Warhammer, the Warhammer logo, GW, Games Workshop, The Game of Fantasy Battles, the twin-tailed comet logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. Developed by Creative Assembly and published by SEGA. Creative Assembly, the Creative Assembly logo, Total War and the Total War logo are either registered trademarks or trademarks of The Creative Assembly Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. All rights reserved. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners.
Server Vision
Irontide started as a main project in 2025 by a group of players with varying degrees of experience throughout the game's evolution from 2018 until present day, as well with some modding experience. The main vision of the server & it's purpose was born out of need, by a niche side of the community which strived for an older, yet refined in terms of the mechanical or Player-versus-Player gameplay, whilst also expanding into creating more additional content into the Roleplay sphere, as well as for the Player-Versus-Environment side as well. While we do also understand some reluctance at the core of the gameplay the server was originally designed, and while even the notion in attempting to please everyone won't be possible; the gameplay mechanics, combat changes & further expansions will be centered around in trying to create a fun experience for all players, ranging from new to veteran players that seek to try something new, and the same time providing the grimdark setting of Warhammer Fantasy through future events hosted by our entrusted Loremasters & Staff & the Irontide mod.
Refusal of Service
Although the Irontide community is generally available for everyone from all corners of the Conan Exiles community, we however reserve the right to refuse in allowing players who do not wish to abide by the server’s community guidelines & rules. We’ll also monitor those who have a history for OOC malicious & disruptive behaviour whenever’s the case. Providing empirical evidence of such cases however, may vary to some difficulty. However our aim is to take the stance to prevent any such obstructions for the sake of our community members & without tainting the server’s reputation.
Roleplay & Character Etiquette
Roleplay is a core mechanic on Irontide. We wish to reinvent what comes as tradition, as we separate our rules into two types of rules, Community and Gameplay.
Community rulings will be based on if the player is enjoying their time playing here, or if the server can accommodate their playstyle and form of interactions with other members of the community. By reporting a player, you shouldn't expect any type of punishment because the team will appreciate your input. Tickets and punishments are not weapons to use against players.
They are only enacted as needed in order to enforce our server-vision.
General Roleplay Rules
Roleplay Rule - One: English Only | Text-Based Server
The server uses English language as its main usage both in Roleplay and Out-Of-Character, the server is also Text-Based, thus Voice RP is not available here. Players must type only in English in both global and local chats. The usage of translation tools however is allowed, the usage of any AI to write emotes for Roleplay purposes however is strictly prohibited.
Roleplay Rule - Two: Always In-Character
As long as you are online, on the server, you are always considered In-Character. If you’re yet required to AFK, you’re recommended to log off so that you won’t be interacted with as there’s the risk of you being Attacked on Sight (AOS) even while you’re AFK. Out-Of-Character chatter in Local channel must be kept to an absolute minimum.
Roleplay Rule - Three: +18 / Adult Content
- Due to the nature of the game and some of its content. All Characters must be portrayed appropriately as adults, over eighteen of age. Characters that appear too young or confirm being below the age of eighteen will be ticketed & requested to change, any attempts to compromise or refusal from the player’s side will result with them being banned.
- Acts of zoophilia/bestiality & pedophilia is strictly forbbiden, and if a player is caught enacting such sceneries, they will be swiftly banned— permanently.
- Characters that wish to claim their character’s pregnancy however will be obliged to reroll, while characters that are below eighteen or have such appearance will be ticketed & requested to change, any attempts to compromise or refusal from the player’s side will result with them being banned.
Roleplay Rule - Four: Rule Lawyering
In the event that a rule has been broken, players shall not stall the Roleplay by engaging in debates about the rules. Informing the opposing player that a rule has been broken is encouraged, but only in the case an understanding was reached, the scene must continue and a ticket opened after the fact. Ticket wars over such matters will not be tolerated.
Roleplay Rule - Five: Godmodding, Powergaming, Metagaming, Metapost & Blending
The following behaviours are strictly prohibited on this server:
- Godmodding : Typically refers about a player acting as if their character is invincible, capable of anything, or having knowledge and abilities beyond what is reasonable, most often aspect of Godmode is taking excessive control over another player’s character through illogical means and against their will;
- Powergaming : A player’s character prioritizes effectiveness over another, by removing the agency from their victim to react in any way, or even to respond afterwards.
- Metagaming : A player uses Out-of-Character information they gathered, and uses it In-Game as means for unfair advantages, thus harming the notion of fair-play, as well as the trust from the community;
- Metaposting : Emoting conveyed in the form of thoughts (e.g: x believes that y is a fool), generally to provoke an OOC reaction from their victim;
- Blending : A player mixes their Out-Of-Character feelings through the facade of In-Character, as an example, some may antagonize another player by portraying them as being Out-Of-Character evil, yet the player in question is just playing their character as intended by their race/societal view;
While some vary in severity, the cases of Metagaming is seen as the most severe, those caught breaking the rule would be harshly punished with a strike, if the offender is caught repeating the offence, their strike will be extended into a ban. It is the players responsibility to avoid possible metagaming instances, which can result in knowing a situation and intentionally not going to a certain place.
Roleplay Rule - Six: Streaming
- Streaming on any popular or alternative platforms such as: Twitch, Kick, StreamYard, Discord, YoutubeLive, etc. on this server is highly restricted due to the nature of the nature of the game and server itself. Publishing a recording of a pvp instance may be allowed if every party consents to publish of the (strictly) pvp instance and only after 48 (or more) hours have passed that they can be added.
- Recordings are however permitted only to solidify any evidence for any rule infraction committed by a player.
Roleplay Rule - Seven: Consent & Fade To Black (FTB)
- Consent must be fully respected and upheld in all matters, especially when involving sexual content or scenery, but not limited to: torture, slavery & nudity. If any of these scenarios do not involve sexual content, they must be roleplayed or can be Faded To Black. Consent is required for long-term slavery scenarios, while short-term captivity roleplay exchanges may proceed without explicit consent, only if this has been agreed as part of a consensual framework beforehand.
- The option to Fade to Black a scene is not meant to be abused to shield yourself from certain consequences. It's in place to shield the individual from experiencing, writing or engaging in mature themes, such as torture, gore, dismemberment, mutilation, and anything sexual related that they may feel uncomfortable with.
Roleplay Rule - Eight: Lore Adherence
- The server strives to represent the lore of Warhammer Fantasy as much as it can be possible, while it’s not frowned upon to lack any deep knowledge of the setting itself, it is yet recommended to at ‘least try to understand the basics through representing your character to the race, society & class it’s affiliated with.
- The Loremasters & the Staff from Irontide are more than happy to help in such cases, however if the player is found purposely avoiding to follow the recommendations or instructions from them and are seen repeatedly breaking the lore, they will be apprehended in a ticket with the Staff deciding on how they will deal with the lore-breaker. Staff may demand recreation or submit of a character creation form, if current character is not lore accurate.
Roleplay Rule - Nine: Roleplay Avoidance
- Once outside of your building, you must adhere to any and all attempts from others initiating roleplay with you. Any infringements, such as walking without Roleplaying your intent to depart, will be counted as Roleplay Avoidance. Suddenly leaving a roleplay scene with little to no communications for whatever reason is considered Roleplay avoidance as well. If you need to leave, please communicate it properly with all present parties In-character, or at least Out-of-Character in case of Real-Life emergencies.
- if the Real-Life emergency is proven being faked however (e.g: they purposely claim they have something to do in Real-Life, yet only to be seen actively playing the game mere seconds or minutes after they left to not face tension or consequences), they will be punished with a strike, repeat offence will lead to a ban. Using this rule to delay roleplay in order to gain advantage on possible PvP will result in strikes for the party that has joined late.
Roleplay Rule - Ten: Act Names (/Disguise)
- Players are allowed one act name only. If you wish to change your /disguise name, you’ll need to open a ticket. The exception to this rule is the Assassin subclass. They may have unlimited /disguise names and do not require a ticket. If an Assassin wishes to take on a more realistic and different character name, they will be required to open a ticket.
- Assassins will need to use /disguise for the first time in order to unlock /act.
- Act names must indicate the following: your Origin or race; at least one unique identifier; (Some examples of this would be: Purple Druchii Dreadspear, Imperial Crimson Soldier, and Carstein Shrouded Assassin)
- To use a title of significance to a Warhammer faction, you will need to open a ticket for approval. Examples of these titles would be: The Warchief, The Prince, The Arena Master,etc.
Roleplay Rule - Eleven: Dice Rolls
The only dice rolls everyone is required to adhere to are Stealth and Perception within reason. Character attempting to be hidden must be in a hidden location or out of direct view. If they move to be in plain view the stealth is dropped. Every other die is optional. It is however highly encouraged to enhance the scene by engaging with them. Please reach out to each other before using dice, and before using any flavour abilities to reduce confusion.
Character Creation Rules
Character Creation Rule - One: Alternative Characters or Alt Account
You are only allowed to play one character at a time. Alternate characters & alting are strictly forbidden.
Character Creation Rule - Two: Character Representation
- All characters must be presented and roleplayed as adults of their respective race. There are no exceptions and zero tolerance to the failure to adhere to that.
- All characters must have a realistic appearance and act properly within the setting and the character’s race and cultural lore. (Check out our guides, or consult with the Loremasters in a ticket if needed)
- All characters must have realistic body proportions according to their racial standards. A wide range of sizes is offered on body parts so all races could properly be represented. However, all characters should be realistic without over-exaggerated and unrealistic bodies.
- If the character you wish to play has any Chaotic Mutations or is a special race such as races with limitations of population, please open a Character creation ticket so the Loremasters can guide you!
Character Creation Rule - Three: Naming convention
All characters’ names must be capitalized and lore appropriate according to race/culture of the Warhammer Fantasy setting. This also means no modern references or usage of already established names within the setting when naming your character. Max characters allowed in a name is 30.
Character Creation Rule - Four: Accessory Limit
Character accessories are limited to 25. All accessories that add particles are banned from use such as torches as an accessory.
Character Creation Rule - Five: Character Legitimacy
- Creating a character, either as a standalone, or part of a unit, that in lore is part of the upper most highest echelons of authority that they can use to render other characters unable to contest their orders based on lore realism is not permitted.
- Characters are considered unique entities. At the event of a character death, the player is not allowed to roll into a relative of the previous character, nor someone close to them.
Character Creation Rule - Six: Futanari Characters
Futa characters are strictly forbidden in our community. Any cases of them being discovered will result in an immediate deletion of the character and suspension of the player. Due to the difficulty policing between actual transgenders & fetishized futa characters, we do not allow intersex characters. Players however may choose to roleplay as being born a different gender they were able to select before their arrival into the Borderlands/Border Princes.
Rerolling
Irontide has three character slots as save slots offered to players for shelving characters. You may remove and create a new character by going through the reroll process. Players through a reroll process can go back to their old character. Staff has no responsibility to retrieve removed characters or shelved back characters.
Once a character is permanently killed they must be deleted from their saved slot. An attempt to sneak back in on a killed character will result in direct Ban.
Reroll Rule - One: Reroll Allowance
- Players may request a reroll if they have no active conflicts. They can reroll to a new character, provided any conflicts are settled or invalidated through Out-Of-Character communication. Reroll requests are posted in the departures channels by the staff handling the ticket. If no one contests it within 24 hours the reroll process would be considered complete.
- In order to stop another player from switching to a different character concept you are required to open a Contest ticket.
Reroll Rule - Two: Owner of Principality
Clan leaders who own principalities are required to transfer ownership of the principality to a character matching their current character. If they do not, they must dissolve the principality.
Reroll Rule - Three: Voluntary Reroll & Forced Rerolls
- Admins have the right to force players to reroll back to their old characters, if those characters are involved in conflicts that have caused permanent physical or psychological damage to other characters, (e.g: Dismemberment or Permanent Death). This is beyond the 24 hours contest period, the contested party however must offer solid evidence for clearance.
- Only one voluntary reroll request per week is allowed.
Reroll Rule - Four: Self-Perma & Fleeing the Lands
All players wanting to either self-permadeath or flee the Lands with their characters as means of playing a new concept are required to open a Reroll ticket, which then gets posted publicly for the rest of the server in order to allow a contest.
New Life Rule (NLR)
Every player who rerolls into a new character must strictly follow these rules. Admins have the right to permanently ban players who intentionally violate these essential rules:
NLR Rule - One: Knowledge from Previous Character
The new character has no knowledge of their old character, including their associates, memories, or experiences.They are not allowed to rejoin the same conflict as their previous character. Even if they join the same clan, they must abstain from involvement unless their foe personally initiates a new conflict directly with the new character.
This involves while they are present in their clan, If their killer clan offends past permanently killed characters or clan, this doesn't count as a valid reason, reason should not be personal to the player.
NLR Rule - Two: Participating on Raids
The new character is not allowed to be part of any raid, territory war or engaging in any way, shape or form in a Blood Feud for a duration of 1 week after reroll.
NLR Rule - Three: Distinctions
The new character must be distinct from the old character. This means playing a different race, or if playing the same race, selecting a different class. Violating this rule will result in a forced character recreation.
General PVP Rules & AOS
PVP Rule - One: PVP Pvp Intent Procedure & Rules
- To Initiate Pvp Intent, one must provide an emote with (Pvp Intent) included at the end. Once the emote is presented, all that are able to read it must pause where they are and provide a response acknowledging the incoming fight in the way of emoting with one of the following (Pvp Join) (Pvp Surrender) (Pvp Abstain) at the end of their response while continuing to be still.
- Bystanders may declare neutrality with /pvp abstain. They can be challenged by an aggressor or defender to elevate to combat status. Once combat has ended, a new PvP intent needs to be initiated to start a new combat encounter inside a secured player compound or /rp protected scene such as consequences. PvP may ensue without the need of waiting for bystanders. Unless challenged, they will be automatically counted as absent.
- Those that may wander into the scene must pause immediately in recognition of what it is and provide their response whether before or during the fight. Movement starts again once the fighting begins or is ongoing.
- Once all have responded, Every active combatant is required to declare ready status before it starts by typing (r) or (ready). With everyone ready a count down can be started with the /pvp start command. Or a Countdown shouted in the chat by a volunteer.
- You cannot avoid Roleplay when engaged with an emote, as soon as an emote hits your Local chat there needs to be a response and a moment given for further interaction. Running away when you have received an emote directed at you will be counted as roleplay avoidance.
- In the aftermath the severity of the fight is judged by the actions of the victors (See Consequence Rules.). Where they may choose to mechanically help one up, this equals a sort of brawl. If they are left to get up on their own, they will suffer some injury. Then finally one can choose to mechanically execute a fallen, this inflicts severe mechanical consequences and should be considered a severe injury taken, used sparringly.
- In an open world Pvp, once a player is downed, the victor may choose to not finish them off. If the Victor of the PVP is present over their downed body, the defeated player is required to remain at the location, or allow themselves to be carried away. If the fight is still ongoing, the downed player may attempt to escape using mechanical means, unless another rule overrides this (such as raid rules). Further, if the fight is still ongoing and you can mechanically draw your weapons into hand you may continue to fight.
- PVP may take place anywhere in the world, except for the spawning locations. Players can be recovered when downed by means of spells and In-Game mechanics. They can rejoin the same fight as long as it’s allowable.
- Camping caravans to attack players is strictly prohibited, like camping one’s base. Staying longer than 10 minutes in order to do harm to a character coming through the caravan is classified as camping. No base camping, this is defined as staying longer than 10 Minutes without Roleplaying. You will need to put in a siege ticket and raid or you will be obliged to disperse.
- You may not declare a Pvp intent with more than 3 In enclosed player compounds (secured bases that require you to climb or scale into the base as a means of access) PvP declared players are required to respond to PvP declarations with either /Pvp surrender or /Pvp join just as they are at Caravans and in Roleplay Scenes anywhere.
- Upon dropping a Pvp intent upon a Player showing activity before the intent is dropped, such as movement, typing ect. If the receiver does not emote or respond after a time of five minutes, the Pvp intent is considered lost by the character presumably AFK or stalling. The initiator of the Pvp intent needs to open a Ticket to log the encounter with screen shots of timeframe.
- Sizing up,
PVP Rule - Two: AOS Location Allowance
- Attack On Sight is prohibited outside of designated areas such as the Unnamed City. It is the players responsibility to press M to look at the map to be sure they are not breaking this rule. PVP Intents are still allowed on first contact Also, provided the PVP intent procedures are followed. You cannot avoid Roleplay when engaged with an emote, as soon as an emote hits your Local chat there needs to be a response and a moment given for further interaction in such zones. Running away to avoid roleplay or intent will be counted as roleplay avoidance.
- If a player is downed within an AOS Zone or downed in a fight that travels out of it the encounter falls under Attack on Sight rules, they are subject to the specific downed-state rules applicable to Attack on Sight situations.
- Attack on Sight is active within the zones unless a party is involved in roleplay. To be protected while in roleplay they must input command /rp when stopping to roleplay a scene. In RP scenes, players are required to actively roleplay in it. If the scene is not active RP, AOS protected status will be invalidated.
- Upon choosing to engage someone with Attack on Sight, you are required to give them roleplay in the aftermath to your standard quality. AOS-ing someone, dropping a single line then running off is considered not good faith gameplay. Be mindful if you need to Execute when an opponent is down, the mechanic is not to be used to hinder someone else's enjoyment of the game.
PVP Rule - Three: Banned PVP Practices
Intentionally causing other players to crash or lag out with any means is forbidden. Blocking doors with deco items to block breach attempts, or placing Explosives such as Jars & Mines in the middle of PvP as a way to kill other Players. They are fine to be used to create breaches in Raids, but actively using them solely to kill players is not allowed.
PVP Rule - Four: Water Combat
Water Combat - PVP in water & attacking someone swimming in water is forbidden. Water should be used absolutely minimally, only as a way to pass from point A to point B, in a direct line. Lingering inside water during PvP or dodging attacks by going into water would be severely punished in a ticket. It is known mistakes happen in the heat of combat so some variations may occur but please be conscious of your movements around water.
PVP Rule - Five: Teleportation in PVP
Any means of teleportation or portals are forbidden in active combat. It is not to be until 10 minutes have passed since last contact that being in active combat ends. Players who are damaged by other players earn PvP status debuff, which won’t allow them to use travel systems. Moreover, they are not allowed to use map teleports. The only exception to this are locations which are not a direct part of the open world such as dungeons. Teleportation means can be used to exit towards the open world.
PvP Rule - Six: Mounts & Thralls in PVP
Mounts & Ranger thralls can be used for PVP. They cannot however be used to store valuable items or block pathways. Mounts can spawn by pathways while in following mode, but must never be parked by it in guarding or scouting state.
PvP Rule - Seven: PvP Downing
In an open world Pvp, once a player is downed, the victor may choose to not finish them off. If the Victor of the PVP is present over their downed body, the defeated player is required to remain at the location for Consequences, or allow themselves to be carried away. If the fight is still ongoing, the downed player may attempt to escape using mechanical means, unless another rule overrides this (such as raid rules). Further, if the fight is still ongoing and you can mechanically draw your weapons into hand you may continue to fight.
PvP Rule - Eight: Conflict Resolution & Dice Alternative
Mechanical PvP is considered the official resolution of any conflict, and it’s protected by the rules. Parties however may choose dice combat, but it has to be purely consensual between both parties.
Consequence Rules
Mechanical Debuffs & Injuries
For a more realistic aftermaths after fights, and for injuries being taken seriously whilst also giving classes such as Sages more purpose, the Irontide mod has implemented several mechanical debuffs and injuries, with the following being (All injuries fade even after logging off, after 3 RL hours):
Shaken
This is applied the first time you are defeated in a PvP scenario. It has a very slight movement speed debuff; otherwise, it is mainly applied to keep a record. Upon being downed, the battle status elevates to 'Wounded'.
Minor Injury
This is similar to Shaken, but lasts for three hours. There is a slight speed debuff and it keeps a record of whether someone has been PvP'd and has not yet been cleansed. Upon being downed, the battle status changes to 'Wounded'.
Wounded
This is the first serious battle status. If the player is not revived while wounded or is incapacitated again while sustaining either a Shaken or Minor Injury, this status is applied. The player incurs 50% unremovable corruption (25% of their health and stamina), which moderately but not significantly reduces their movement speed. Players are advised to try to run away in this state, as they will not perform at their best. If the player is not revived while in this state, it turns into 'Incapacitated'.
Moderate injury
After 15 minutes of the wounded status, the status turns into moderate injury. Again, 50% corruption (25% of player health and stamina) is applied, but the movement speed reduction is softened to a smaller amount. If the player is downed in this status, they are elevated to 'Incapacitated'.
Incapacitated
This is a 'down' status that is closer to the roleplay style of 'down' mechanics. Players in this state are incapacitated and unable to run away or use weapons. They also incur a Pvp Debuff, A player takes more damage and deals less damage. This status is applied when an enemy finishes someone off. If a player is downed while already wounded or moderately injured, this status is also applied. After 15 minutes, this status turns into a severe injury. Players are required to be carried in this state for healing or after-battle roleplay. Players cannot refuse to be carried in this state.
Severe Injury
After 15 minutes of the Incapacitated status, it turns into a Severe Injury. The difference is that it is less severe in terms of movement speed and players can use weaponry, so even when they are debuffed, they can conduct their PvE. However, 100% unremovable corruption, equivalent to 50% of their health and stamina, is still applied. If people get caught in this state, they should stay in 'Defeated' status so they can be carried or captured. This lasts for 3 hours.
On Dismemberment Cons
Dismemberment may be inflicted without the affected player's approval, but out-of-character communication must be established beforehand. Valid reasons for dismemberment include extreme cases of No Value for Life (NVL), which validates the application of non-consent dismemberment. In addition to this, long conflict history between players is valid for application of non-consent dismemberment. Players may object to the act by opening a ticket, provided they include a full record of the roleplay that led up to the event.
Players are required to honor such dismemberments in their roleplay, If not strike can be issued if not honored in their featured roleplay. Prostateics require proper roleplay also and suggest them to keep that roleplay as proof.
If repeated dismemberments impact a character’s ability to function normally, which includes capability to speak, see, move, or fight, it falls under permadeath rules and must proceed either through Blood Feud mechanics or as a strategic death.
Any dismemberment involving reproductive organs is subject to adult content rules and requires explicit consent. While dismemberment scenes may be Faded To Black (FTB), players are expected to respect the roleplay and reflect the permanent damage in their ongoing character development.
Consequence Logging
Players are advised to log consequences that occur for the ability to contest rerolls. If a player opens a ticket they must provide proof with screen shots of the reason why the reroll is being contested, reasons like Severe Consequences including, but are limited to the following categories:
- Long history of conflict
- Amputation/mutilation
- Murder/Permakilling
Consequence Rules
Consequence Rule - One: On Being Downed
A downed player that is carried away from a fight will be under their captor’s mercy. If one friendly picks their downed, they can be relocated and then given the ability to move again or still being given consequences, in which case they cannot move. If an Enemy is downed and then picked up by their opposing force, it’s considered in consequences and cannot move from being relocated, unless an ally of theirs is able to pick them up again in the fight.
Downed players are not allowed to use abilities or move without their captor’s permission, which includes pulling the bracelet. The only exception to this is when the captor Out-of-Character clearly states on allowing it.
Players are not allowed to move captives into the hub nor close to it. Abuse of the hub will not be tolerated and admin action will be taken.
Consequence Rule - Two: On Captivity
Players may not hold their captured victim for more than three Real Life hours, These three hours are active time in game, offline three hours doesn't tick. Players cannot do this without the OOC consent of the victim. Any form of long-term captivity or slavery must be agreed upon through clear and respectful OOC communication & Consent from the victim. If a captive is left without active roleplay interaction for over 30 minutes, they may choose to leave early, even if the three-hour limit has not been reached.
Consequence Rule - Three: Sexual Content & Consent
- For everything that requires consent (all matters involving sexual content, including, but not limited to, torture, slavery and nudity, or any other sexually explicit scenarios), it is not only the victim’s duty to clearly voice their limitations and objections, but also the attacker/captor’s duty to find out via reaching out OOC to know what the victim’s limitations and objections are.
- If the player engages in a pattern of disruptive or indifferent behavior in Roleplay, markedly different from the individual's usual engagement during Consequences, that will count as an infringement of the spirit of the roleplay. It is both sides' responsibility to provide necessary depth and engagement during the roleplay.
Consequence Rule - Four: On Out-Of-Character Emergencies
- If a player has to log out of the game due to Real Life reasons, or if they quit for any other reason during the consequence phase. The scene will be frozen, players may ask for the consequence to be dealt in a ticket. With genuine reason, it will be granted, but as custom. If not dealt with in a ticket, the scene will continue when both parties are online again and the three hour captivity timer will resume. Players may not be saved upon the initial three hour phase if the scene is rescheduled to another time.
- Extreme cases of poor sportsmanship are not allowed for either party. The captor may not try to extract enforced roleplay consequences, and the captive may not refuse to show any hint of humility. Players are not required to bend the knee and captors are not to be humiliated. Consequences are not tools for Out-Of-Character fame, nor does it provide a platform for bullying. In any cases like this, staff may intervene to switch to mechanical consequences, possibly even upgraded, harsher versions of them.
Consequence Rule - Five: Extortion
- Extortion for in-game valuables, robbery, and enforcing adult theme roleplay by means of In-character threats or Out-of-character, is not allowed. It can be consented, but even hints of extortion of this type of roleplay or players’ valuables will be subject to community rules for the consequence scene.
- Without consent, consequence stacking is not allowed. A player either chooses physical harm or material gain. Not both. Victor may request in-game items and currency, the victim can choose to consent to the request or refuse in favor of alternative consequences to the robbery. No further consequences can be applied in this case. Refusal to material request can not end with blood feuds or dismemberments.
Permadeath
Characters live, strive, conquer and die. Death is the natural order of things, a glorious end, or a satisfying conclusion. In-Character and Out-of-Character blending revolving around character deaths are strictly forbidden for the player’s own mental health. We are not here to cause real life stress. Staff and the administrators will help you separate yourself from your character for your own good.
There are no resurrections nor any means to get characters back. A character’s death is its story’s end, allowing its player to venture forth to create different stories and characters. Every character's death requires good reason, which includes good roleplay behind it and meaningful development of their story. Any kill attempt without this will revert to left for dead.
For strategic deaths such as violent betrayal of allegiances and vigilante deaths in response to severe consequences, players may submit permanent death requests through a ticket while having a character in Cons, provided that they include roleplay evidence and an expected outcome. This does not apply to blood feuds but if the reason is not found substantial enough it may count toward a Blood Feud instead. Players choosing this route should understand that outcomes are unpredictable and will only be granted in rare cases
Character deaths are not a victory or defeat condition. The focus of the server is territory control and gaining fame and being rewarded through our prestige system along the way. Grow and leave your mark on the campaign world. Portraying character deaths as victory or defeat conditions is subject to the Community Rules.
Permadeath Rule - One: Blood Feuds
- Players may only attempt to start a blood feud if they are in the victor’s position after a PvP encounter. The reasoning for initiating a blood feud may vary, but in first-encounter situations, valid reasons include: extreme cases of no value for life, refusal to roleplay, refusal to engage in out-of-character communication, or severe consequences previously inflicted on the victor’s associates, repeated thieving, repeated maiming, severe cases such as a Dawi losing their beard or a long standing history of violence and conflict. Only the victor may initiate a blood feud.
- The one who declared the Feud must be actively seeking their target with proof for the Blood Feud to stay active.
- Blood feuding characters may attempt to kill each other during consequences. If they inflict consequence on a character worthy of Blood Feud being declared, they may assume victor intends to kill you. If victor suspects they have a Blood Feud declared victor may leave for dead and submit a permanent death request. The request will be approved immediately if it is the case. This does not mean leave for dead and request perm requests for all you are in conflict with. Only two characters may be hunting a Target with the ability to permanently kill. The killer will be required to pay prestige points to commit the deed and the affected player will be rewarded a portion of the prestige cost, depending on their sportsmanship.
- There is a 24 Real-Life Hour cooldown between Perma-Kill attempts.
Permadeath Rule - Two: Sharing Blood Feuds
- The blood feud status can only be shared with one other person, which will be a third party in the feuding system. Upon the death of the original party, the blood feud will dissolve. Necessary roleplay should be played out and requires a staff ticket to confirm it, a new Blood Feud would have to be issued to continue.
- A player may choose another player to inherit the blood feud. This player won’t be able to involve any new third party if the ancestor doesn’t have a third party, but the third party will stay with the inheritance owner. Necessary roleplay should be played out and requires a staff ticket to confirm it before the attempt is successful. If the original parties agree upon dissolving the feud, third parties' claims will be nullified.
Building Rules and Restrictions
Building Rule - One: Clan Creation & Solo Builds
All characters must be in a clan, including solo players. All builds must be realistic and not break immersion.
Building Rule - Two: Build Accessibility
- Do not build in spots where it blocks essential PvE spots/resources. This also includes dungeon areas, or inside them. Loot chests and their associated bosses must remain accessible. Building in instances separated from the overworld by a teleport such as dungeons is forbidden. Open a ticket to ask the Staff team if you are unsure about the spot availability.
- Builds must be rendering distances away from each other and not be built near hubs. All builds must have a direct means to access it. A T3 bridge or staircase, which leads to your base on foot is required. This means it doesn't require you to swim, climb, or use an elevator to access your base. Drawbridges are strictly forbidden. Upon destruction of this stairway, if it is the only way to access the base, in raid situations admins may allow further destruction.
Building Rule - Three: Principality Build Additions & Obligations
- Clans and members within the principalities are required to have their own respected home. They are not allowed to live inside another clan's base as every clan needs their own integral build so they can be subject to a raid without players getting confused about their raid target.
- Principality Clans are also not allowed to store the entire loot of the principality in a different clan or transfers their loot in order to confuse raiding attackers as means to protect it from said looting is forbidden. Material transfers should done via roleplay, OOC material transfer between clans even in principality will be judged under sister clanning.
Building Rule - Four: Building Piece/Placeable Allowances
A clan may have up to a maximum of 10 players. The allocations for building pieces and placeables are as follows: