Sartosa
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| Sartosan Freebooter | |
|---|---|
Death before landfall, gold before honour |
|
| Founding | |
| Founded | Unknown (pirates have been there forever) |
| Founder | No one claims it, everyone fights over it |
| Current Leader | Whoever currently calls themselves Pirate King/Queen |
| Geography | |
| Capital | Sartosa (the city and the island are the same thing) |
| Major Cities | Port Reaver, Freetown, the Docks |
| Regions | Sartosa, southern Tilean coast, Estalian ports |
| Biology | |
| Lifespan | 35-60 years (if the sea, rum, or a knife in the back doesn’t get you first) |
| Height | 165-185 cm (5′5″ - 6′1″) |
| Culture | |
| Language | Tilean, Estalian, Reikspiel, plus every curse in the Old World |
| Religion | Manann when the storms come, Ranald when the dice roll |
| Government | |
| Government | Whoever has the biggest fleet and the sharpest cutlass rules |
| Relations | |
| Allies | Whoever pays best this week |
| Enemies | Whoever paid last week |
Sartosa is the pirate paradise squatting off the Tilean coast like a drunken troll at a banquet. It’s a sun-bleached rock where law is a joke, gold flows like rum, and the only crime is getting caught. Every cutthroat, smuggler, privateer, and honest merchant who ever decided “honest” wasn’t paying enough ends up here eventually. The island’s taverns never close, the duels never stop, and the black flags never come down.
Overview
Sartosans aren’t a race, they’re a profession: professional bastards with ships.
Appearance
Sun-browned skin, salt-crusted hair, more scars than clean skin. Tricorn hats, striped breeches, gold hoops in ears, and enough pistols to start a small war. Half the population is missing an eye, a hand, or a conscience.
Culture & Society
- Regions: Sartosa and every port that looks the other way.
- Culture: Take what you can, give nothing back.
- Names: Real ones are optional. Most go by “Black-eyed Marco”, “Isabella the Knife”, “One-Leg Giovanni”, or whatever sounds good after the third bottle.
- Religion: Manann gets a quick prayer when the storm hits, Ranald gets the dice and the loot.
Relations with Other Races
- Humans - Neutral (good victims, good customers)
- Dwarfs - Neutral (stingy, but their gold spends fine)
- Elves - Hostile (smug tree-huggers with fat treasure ships)
- Greenskins - Neutral (sometimes allies, sometimes lunch)
- Skaven - Hostile (rat-bastards sink good ships)
- Chaos Corruption - Vulnerable (gold is gold, even if it whispers)
- Slavery - Allowed (and profitable)
Strengths & Weaknesses
- Strengths: Cunning as a fox, faster than a galleon with a following wind, better with a blade than most knights.
- Weaknesses: Greedy, backstabbing, drunk half the time.
Playing a Sartosan
You sold your soul for a faster ship and a sharper cutlass. Speak with a lazy drawl, grin like you know where the treasure is buried, and always keep one hand on your purse and the other on your pistol. Loyalty lasts exactly as long as the gold does. Betrayal is just good business.
A good Sartosan can talk his way onto any ship, out of any noose, and into any captain’s chair. Duels are settled at dawn, deals are sealed with rum, and tomorrow is a problem for whoever’s still breathing.
Physical Appearance
Salt, sun, and steel have done their work. Skin the colour of old leather, teeth missing or gold-capped, tattoos telling stories no priest would repeat. Captains wear coats so gaudy they hurt to look at. Deckhands wear whatever they stole off the last prize. Everyone smells of tar, gunpowder, and cheap rum.
Notable Ranks & Careers
Deckhand → Swashbuckler → Boarding Party Captain → Pirate Lord → Pirate King/Queen (until someone cuts your throat)