Permadeath
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Characters live, strive, conquer and die. Death is the natural order of things, a glorious end, or a satisfying conclusion. In-Character and Out-of-Character blending revolving around character deaths are strictly forbidden for the player’s own mental health. We are not here to cause real life stress. Staff and the administrators will help you separate yourself from your character for your own good.
There are no resurrections nor any means to get characters back. A character’s death is its story’s end, allowing its player to venture forth to create different stories and characters. Every character's death requires good reason, which includes good roleplay behind it and meaningful development of their story. Any kill attempt without this will revert to left for dead.
For strategic deaths such as violent betrayal of allegiances and vigilante deaths in response to severe consequences, players may submit permanent death requests through a ticket while having a character in Cons, provided that they include roleplay evidence and an expected outcome. This does not apply to blood feuds but if the reason is not found substantial enough it may count toward a Blood Feud instead. Players choosing this route should understand that outcomes are unpredictable and will only be granted in rare cases
Character deaths are not a victory or defeat condition. The focus of the server is territory control and gaining fame and being rewarded through our prestige system along the way. Grow and leave your mark on the campaign world. Portraying character deaths as victory or defeat conditions is subject to the Community Rules.
Permadeath Rule - One: Blood Feuds
- Players may only attempt to start a blood feud if they are in the victor’s position after a PvP encounter. The reasoning for initiating a blood feud may vary, but in first-encounter situations, valid reasons include: extreme cases of no value for life, refusal to roleplay, refusal to engage in out-of-character communication, or severe consequences previously inflicted on the victor’s associates, repeated thieving, repeated maiming, severe cases such as a Dawi losing their beard or a long standing history of violence and conflict. Only the victor may initiate a blood feud.
- The one who declared the Feud must be actively seeking their target with proof for the Blood Feud to stay active.
- Blood feuding characters may attempt to kill each other during consequences. If they inflict consequence on a character worthy of Blood Feud being declared, they may assume victor intends to kill you. If victor suspects they have a Blood Feud declared victor may leave for dead and submit a permanent death request. The request will be approved immediately if it is the case. This does not mean leave for dead and request perm requests for all you are in conflict with. Only two characters may be hunting a Target with the ability to permanently kill. The killer will be required to pay prestige points to commit the deed and the affected player will be rewarded a portion of the prestige cost, depending on their sportsmanship.
- There is a 24 Real-Life Hour cooldown between Perma-Kill attempts.
Permadeath Rule - Two: Sharing Blood Feuds
- The blood feud status can only be shared with one other person, which will be a third party in the feuding system. Upon the death of the original party, the blood feud will dissolve. Necessary roleplay should be played out and requires a staff ticket to confirm it, a new Blood Feud would have to be issued to continue.
- A player may choose another player to inherit the blood feud. This player won’t be able to involve any new third party if the ancestor doesn’t have a third party, but the third party will stay with the inheritance owner. Necessary roleplay should be played out and requires a staff ticket to confirm it before the attempt is successful. If the original parties agree upon dissolving the feud, third parties' claims will be nullified.
