Healer: Difference between revisions
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| careers = [[Bounty Hunter]], [[Ritualist]], [[Engineer]], [[Quartermaster]] | | careers = [[Bounty Hunter]], [[Ritualist]], [[Engineer]], [[Quartermaster]] | ||
| weapon = [[Sacred Staff|Sacred Staff]], [[1-Handed Sword|1 handed sword]], [[1-Handed Axe|1 handed axe]], [[1-Handed Mace|1 handed mace]], [[Throwing Axes|throwing axes]], [[Short Spear|shortspear]] | | weapon = [[Sacred Staff|Sacred Staff]], [[1-Handed Sword|1-handed sword]], [[1-Handed Axe|1-handed axe]], [[1-Handed Mace|1-handed mace]], [[Throwing Axes|throwing axes]], [[Short Spear|shortspear]] | ||
| armor = [[Light Armor]] | | armor = [[Light Armor]] | ||
Revision as of 17:26, 3 December 2025
| Healer | |
|---|---|
![]() Sage - Empowering Subclass |
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| Availability | |
| Races | Empire, Bretonnia, Kislev, Sartosa, Araby, Cathay, Norsca, Asur (High Elves), Asrai (Wood Elves), Druchii (Dark Elves), Dwarfs, Goblins, Chaos |
| Careers | Bounty Hunter, Ritualist, Engineer, Quartermaster |
| Proficiencies | |
| Weapon | Sacred Staff, 1-handed sword, 1-handed axe, 1-handed mace, throwing axes, shortspear |
| Armor | Light Armor |
The healer is focused on restoring health, removing negative effects, and supporting allies during battle. Healers typically use magic to mend wounds, cure ailments, and provide buffs to improve their team's effectiveness. Though they may not excel in direct combat, their ability to keep allies alive and enhance their capabilities is crucial to ensuring the success of a party. Healers often have abilities that target regeneration and shield allies from harm.
Gameplay
The Healer class is designed as a support role to complement more offensive builds. They provide meaningful yet manageable assistance to their teammates.
Passives
| Medical Knowledge: Apply advanced understanding of anatomy and healing arts to use infarmary. |
Abilities
Restoration
This highly potent spell mimics the rejuvenating effects of a healing potion but with the added precision of targeted magic. Using the Sacred Staff, players can focus their energy on a single character, delivering swift and substantial healing. Whether your ally is teetering on the brink of collapse or needs a quick recovery during a heated skirmish, Restoration ensures their survival.
Lifebloom
A spell of gentle renewal that summons a radiant magical circle on the ground, imbued with the essence of spring’s vitality. Allies standing within the circle receive a subtle healing buff over an extended duration, ensuring their resilience in drawn-out battles.
Sacred Ground
Channeling divine protection, Sacred Ground creates a shimmering magical circle on the battlefield, enveloping it in a shield bubble that blocks incoming projectiles. Allies who remain within the circle gain a significant armor bonus, making this spell ideal for holding defensive positions or shielding vulnerable players.
Revivify
Harnessing the raw power of life magic, Revivify allows healers to bring a fallen ally back into the fray. This powerful spell requires concentration and time, as its casting process is lengthy, making its use a strategic decision in battle. Once completed, the defeated ally is restored, ready to rejoin the fight.
Availability
| Category | Items |
|---|---|
| Races | Empire, Bretonnia, Kislev, Sartosa, Araby, Cathay, Norsca, Asur (High Elves), Asrai (Wood Elves), Druchii (Dark Elves), Dwarfs, Goblins, Chaos |
| Careers | Bounty Hunter, Ritualist, Engineer, Quartermaster |
Proficiencies
| Category | Items |
|---|---|
| Weapons | Sacred Staff, 1 handed sword, 1 handed axe, 1 handed mace, throwing axes, shortspear |
| Armor | Light Armor |
