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The only dice rolls everyone is required to adhere to are Stealth and Perception within reason. Character attempting to be hidden must be in a hidden location or out of direct view. If they move to be in plain view the stealth is dropped. Every other die is optional. It is however highly encouraged to enhance the scene by engaging with them. Please reach out to each other before using dice, and before using any flavour abilities to reduce confusion. | The only dice rolls everyone is required to adhere to are Stealth and Perception within reason. Character attempting to be hidden must be in a hidden location or out of direct view. If they move to be in plain view the stealth is dropped. Every other die is optional. It is however highly encouraged to enhance the scene by engaging with them. Please reach out to each other before using dice, and before using any flavour abilities to reduce confusion. | ||
==Character Creation Rules== | |||
====Character Creation Rule - One: Alternative Characters or Alt Account==== | ====Character Creation Rule - One: Alternative Characters or Alt Account==== | ||
You are only allowed to play one character at a time. Alternate characters & alting are strictly forbidden. | You are only allowed to play one character at a time. Alternate characters & alting are strictly forbidden. | ||
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====Character Creation Rule - Six: Futanari Characters==== | ====Character Creation Rule - Six: Futanari Characters==== | ||
Futa characters are strictly forbidden in our community. Any cases of them being discovered will result in an immediate deletion of the character and suspension of the player. Due to the difficulty policing between actual transgenders & fetishized futa characters, we do not allow intersex characters. Players however may choose to roleplay as being born a different gender they were able to select before their arrival into the Borderlands/Border Princes. | Futa characters are strictly forbidden in our community. Any cases of them being discovered will result in an immediate deletion of the character and suspension of the player. Due to the difficulty policing between actual transgenders & fetishized futa characters, we do not allow intersex characters. Players however may choose to roleplay as being born a different gender they were able to select before their arrival into the Borderlands/Border Princes. | ||
===Rerolling=== | ===Rerolling=== | ||
Irontide has three character slots as save slots offered to players for shelving characters. You may remove and create a new character by going through the reroll process. Players through a reroll process can go back to their old character. Staff has no responsibility to retrieve removed characters or shelved back characters. | Irontide has three character slots as save slots offered to players for shelving characters. You may remove and create a new character by going through the reroll process. Players through a reroll process can go back to their old character. Staff has no responsibility to retrieve removed characters or shelved back characters. | ||
Revision as of 10:34, 1 December 2025
Disclaimer
Irontide is a community-run fan project, which aims to create a collaborative simulation of Warhammer Fantasy Roleplay through the Conan Exiles game. This project is non-profit and non-financial, which includes the absence of donations. We are not dealing with any means of financial issues, which follows Games Workshop's policy on fan work. All content provided or created here is and shall be taken as Unofficial Content. It must be noted that the community project’s content that has been created by our community and featured on any Total War or Creative Assembly channels is in no way officially endorsed by Creative Assembly, Games Workshop or any other associated brands. Copyright Games Workshop Limited 2025. Warhammer, the Warhammer logo, GW, Games Workshop, The Game of Fantasy Battles, the twin-tailed comet logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. Developed by Creative Assembly and published by SEGA. Creative Assembly, the Creative Assembly logo, Total War and the Total War logo are either registered trademarks or trademarks of The Creative Assembly Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. All rights reserved. SEGA is registered in the U.S. Patent and Trademark Office. All other trademarks, logos and copyrights are property of their respective owners.
Server Vision
Irontide started as a main project in 2025 by a group of players with varying degrees of experience throughout the game's evolution from 2018 until present day, as well with some modding experience. The main vision of the server & it's purpose was born out of need, by a niche side of the community which strived for an older, yet refined in terms of the mechanical or Player-versus-Player gameplay, whilst also expanding into creating more additional content into the Roleplay sphere, as well as for the Player-Versus-Environment side as well. While we do also understand some reluctance at the core of the gameplay the server was originally designed, and while even the notion in attempting to please everyone won't be possible; the gameplay mechanics, combat changes & further expansions will be centered around in trying to create a fun experience for all players, ranging from new to veteran players that seek to try something new, and the same time providing the grimdark setting of Warhammer Fantasy through future events hosted by our entrusted Loremasters & Staff & the Irontide mod.
Refusal of Service
Although the Irontide community is generally available for everyone from all corners of the Conan Exiles community, we however reserve the right to refuse in allowing players who do not wish to abide by the server’s community guidelines & rules. We’ll also monitor those who have a history for OOC malicious & disruptive behaviour whenever’s the case. Providing empirical evidence of such cases however, may vary to some difficulty. However our aim is to take the stance to prevent any such obstructions for the sake of our community members & without tainting the server’s reputation.
Roleplay & Character Etiquette
Roleplay is a core mechanic on Irontide. We wish to reinvent what comes as tradition, as we separate our rules into two types of rules, Community and Gameplay.
Community rulings will be based on if the player is enjoying their time playing here, or if the server can accommodate their playstyle and form of interactions with other members of the community. By reporting a player, you shouldn't expect any type of punishment because the team will appreciate your input. Tickets and punishments are not weapons to use against players.
They are only enacted as needed in order to enforce our server-vision.
General Roleplay Rules
Roleplay Rule - One: English Only | Text-Based Server
The server uses English language as its main usage both in Roleplay and Out-Of-Character, the server is also Text-Based, thus Voice RP is not available here. Players must type only in English in both global and local chats. The usage of translation tools however is allowed, the usage of any AI to write emotes for Roleplay purposes however is strictly prohibited.
Roleplay Rule - Two: Always In-Character
As long as you are online, on the server, you are always considered In-Character. If you’re yet required to AFK, you’re recommended to log off so that you won’t be interacted with as there’s the risk of you being Attacked on Sight (AOS) even while you’re AFK. Out-Of-Character chatter in Local channel must be kept to an absolute minimum.
Roleplay Rule - Three: +18 / Adult Content
- Due to the nature of the game and some of its content. All Characters must be portrayed appropriately as adults, over eighteen of age. Characters that appear too young or confirm being below the age of eighteen will be ticketed & requested to change, any attempts to compromise or refusal from the player’s side will result with them being banned.
- Acts of zoophilia/bestiality & pedophilia is strictly forbbiden, and if a player is caught enacting such sceneries, they will be swiftly banned— permanently.
- Characters that wish to claim their character’s pregnancy however will be obliged to reroll, while characters that are below eighteen or have such appearance will be ticketed & requested to change, any attempts to compromise or refusal from the player’s side will result with them being banned.
Roleplay Rule - Four: Rule Lawyering
In the event that a rule has been broken, players shall not stall the Roleplay by engaging in debates about the rules. Informing the opposing player that a rule has been broken is encouraged, but only in the case an understanding was reached, the scene must continue and a ticket opened after the fact. Ticket wars over such matters will not be tolerated.
Roleplay Rule - Five: Godmodding, Powergaming, Metagaming, Metapost & Blending
The following behaviours are strictly prohibited on this server:
- Godmodding : Typically refers about a player acting as if their character is invincible, capable of anything, or having knowledge and abilities beyond what is reasonable, most often aspect of Godmode is taking excessive control over another player’s character through illogical means and against their will;
- Powergaming : A player’s character prioritizes effectiveness over another, by removing the agency from their victim to react in any way, or even to respond afterwards.
- Metagaming : A player uses Out-of-Character information they gathered, and uses it In-Game as means for unfair advantages, thus harming the notion of fair-play, as well as the trust from the community;
- Metaposting : Emoting conveyed in the form of thoughts (e.g: x believes that y is a fool), generally to provoke an OOC reaction from their victim;
- Blending : A player mixes their Out-Of-Character feelings through the facade of In-Character, as an example, some may antagonize another player by portraying them as being Out-Of-Character evil, yet the player in question is just playing their character as intended by their race/societal view;
While some vary in severity, the cases of Metagaming is seen as the most severe, those caught breaking the rule would be harshly punished with a strike, if the offender is caught repeating the offence, their strike will be extended into a ban. It is the players responsibility to avoid possible metagaming instances, which can result in knowing a situation and intentionally not going to a certain place.
Roleplay Rule - Six: Streaming
- Streaming on any popular or alternative platforms such as: Twitch, Kick, StreamYard, Discord, YoutubeLive, etc. on this server is highly restricted due to the nature of the nature of the game and server itself. Publishing a recording of a pvp instance may be allowed if every party consents to publish of the (strictly) pvp instance and only after 48 (or more) hours have passed that they can be added.
- Recordings are however permitted only to solidify any evidence for any rule infraction committed by a player.
Roleplay Rule - Seven: Consent & Fade To Black (FTB)
- Consent must be fully respected and upheld in all matters, especially when involving sexual content or scenery, but not limited to: torture, slavery & nudity. If any of these scenarios do not involve sexual content, they must be roleplayed or can be Faded To Black. Consent is required for long-term slavery scenarios, while short-term captivity roleplay exchanges may proceed without explicit consent, only if this has been agreed as part of a consensual framework beforehand.
- The option to Fade to Black a scene is not meant to be abused to shield yourself from certain consequences. It's in place to shield the individual from experiencing, writing or engaging in mature themes, such as torture, gore, dismemberment, mutilation, and anything sexual related that they may feel uncomfortable with.
Roleplay Rule - Eight: Lore Adherence
- The server strives to represent the lore of Warhammer Fantasy as much as it can be possible, while it’s not frowned upon to lack any deep knowledge of the setting itself, it is yet recommended to at ‘least try to understand the basics through representing your character to the race, society & class it’s affiliated with.
- The Loremasters & the Staff from Irontide are more than happy to help in such cases, however if the player is found purposely avoiding to follow the recommendations or instructions from them and are seen repeatedly breaking the lore, they will be apprehended in a ticket with the Staff deciding on how they will deal with the lore-breaker. Staff may demand recreation or submit of a character creation form, if current character is not lore accurate.
Roleplay Rule - Nine: Roleplay Avoidance
- Once outside of your building, you must adhere to any and all attempts from others initiating roleplay with you. Any infringements, such as walking without Roleplaying your intent to depart, will be counted as Roleplay Avoidance. Suddenly leaving a roleplay scene with little to no communications for whatever reason is considered Roleplay avoidance as well. If you need to leave, please communicate it properly with all present parties In-character, or at least Out-of-Character in case of Real-Life emergencies.
- if the Real-Life emergency is proven being faked however (e.g: they purposely claim they have something to do in Real-Life, yet only to be seen actively playing the game mere seconds or minutes after they left to not face tension or consequences), they will be punished with a strike, repeat offence will lead to a ban. Using this rule to delay roleplay in order to gain advantage on possible PvP will result in strikes for the party that has joined late.
Roleplay Rule - Ten: Act Names (/Disguise)
- Players are allowed one act name only. If you wish to change your /disguise name, you’ll need to open a ticket. The exception to this rule is the Assassin subclass. They may have unlimited /disguise names and do not require a ticket. If an Assassin wishes to take on a more realistic and different character name, they will be required to open a ticket.
- Assassins will need to use /disguise for the first time in order to unlock /act.
- Act names must indicate the following: your Origin or race; at least one unique identifier; (Some examples of this would be: Purple Druchii Dreadspear, Imperial Crimson Soldier, and Carstein Shrouded Assassin)
- To use a title of significance to a Warhammer faction, you will need to open a ticket for approval. Examples of these titles would be: The Warchief, The Prince, The Arena Master,etc.
Roleplay Rule - Eleven: Dice Rolls
The only dice rolls everyone is required to adhere to are Stealth and Perception within reason. Character attempting to be hidden must be in a hidden location or out of direct view. If they move to be in plain view the stealth is dropped. Every other die is optional. It is however highly encouraged to enhance the scene by engaging with them. Please reach out to each other before using dice, and before using any flavour abilities to reduce confusion.
Character Creation Rules
Character Creation Rule - One: Alternative Characters or Alt Account
You are only allowed to play one character at a time. Alternate characters & alting are strictly forbidden.
Character Creation Rule - Two: Character Representation
- All characters must be presented and roleplayed as adults of their respective race. There are no exceptions and zero tolerance to the failure to adhere to that.
- All characters must have a realistic appearance and act properly within the setting and the character’s race and cultural lore. (Check out our guides, or consult with the Loremasters in a ticket if needed)
- All characters must have realistic body proportions according to their racial standards. A wide range of sizes is offered on body parts so all races could properly be represented. However, all characters should be realistic without over-exaggerated and unrealistic bodies.
- If the character you wish to play has any Chaotic Mutations or is a special race such as races with limitations of population, please open a Character creation ticket so the Loremasters can guide you!
Character Creation Rule - Three: Naming convention
All characters’ names must be capitalized and lore appropriate according to race/culture of the Warhammer Fantasy setting. This also means no modern references or usage of already established names within the setting when naming your character. Max characters allowed in a name is 30.
Character Creation Rule - Four: Accessory Limit
Character accessories are limited to 25. All accessories that add particles are banned from use such as torches as an accessory.
Character Creation Rule - Five: Character Legitimacy
- Creating a character, either as a standalone, or part of a unit, that in lore is part of the upper most highest echelons of authority that they can use to render other characters unable to contest their orders based on lore realism is not permitted.
- Characters are considered unique entities. At the event of a character death, the player is not allowed to roll into a relative of the previous character, nor someone close to them.
Character Creation Rule - Six: Futanari Characters
Futa characters are strictly forbidden in our community. Any cases of them being discovered will result in an immediate deletion of the character and suspension of the player. Due to the difficulty policing between actual transgenders & fetishized futa characters, we do not allow intersex characters. Players however may choose to roleplay as being born a different gender they were able to select before their arrival into the Borderlands/Border Princes.
Rerolling
Irontide has three character slots as save slots offered to players for shelving characters. You may remove and create a new character by going through the reroll process. Players through a reroll process can go back to their old character. Staff has no responsibility to retrieve removed characters or shelved back characters.
Once a character is permanently killed they must be deleted from their saved slot. An attempt to sneak back in on a killed character will result in direct Ban.
Reroll Rule - One: Reroll Allowance
- Players may request a reroll if they have no active conflicts. They can reroll to a new character, provided any conflicts are settled or invalidated through Out-Of-Character communication. Reroll requests are posted in the departures channels by the staff handling the ticket. If no one contests it within 24 hours the reroll process would be considered complete.
- In order to stop another player from switching to a different character concept you are required to open a Contest ticket.
Reroll Rule - Two: Owner of Principality
Clan leaders who own principalities are required to transfer ownership of the principality to a character matching their current character. If they do not, they must dissolve the principality.
Reroll Rule - Three: Voluntary Reroll & Forced Rerolls
- Admins have the right to force players to reroll back to their old characters, if those characters are involved in conflicts that have caused permanent physical or psychological damage to other characters, (e.g: Dismemberment or Permanent Death). This is beyond the 24 hours contest period, the contested party however must offer solid evidence for clearance.
- Only one voluntary reroll request per week is allowed.
Reroll Rule - Four: Self-Perma & Fleeing the Lands
All players wanting to either self-permadeath or flee the Lands with their characters as means of playing a new concept are required to open a Reroll ticket, which then gets posted publicly for the rest of the server in order to allow a contest.
New Life Rule (NLR)
Every player who rerolls into a new character must strictly follow these rules. Admins have the right to permanently ban players who intentionally violate these essential rules:
NLR Rule - One: Knowledge from Previous Character
The new character has no knowledge of their old character, including their associates, memories, or experiences.They are not allowed to rejoin the same conflict as their previous character. Even if they join the same clan, they must abstain from involvement unless their foe personally initiates a new conflict directly with the new character.
This involves while they are present in their clan, If their killer clan offends past permanently killed characters or clan, this doesn't count as a valid reason, reason should not be personal to the player.
NLR Rule - Two: Participating on Raids
The new character is not allowed to be part of any raid, territory war or engaging in any way, shape or form in a Blood Feud for a duration of 1 week after reroll.
NLR Rule - Three: Distinctions
The new character must be distinct from the old character. This means playing a different race, or if playing the same race, selecting a different class. Violating this rule will result in a forced character recreation.
General PVP Rules & AOS
PVP Rule - One: PVP Pvp Intent Procedure & Rules
- To Initiate Pvp Intent, one must provide an emote with (Pvp Intent) included at the end. Once the emote is presented, all that are able to read it must pause where they are and provide a response acknowledging the incoming fight in the way of emoting with one of the following (Pvp Join) (Pvp Surrender) (Pvp Abstain) at the end of their response while continuing to be still.
- Bystanders may declare neutrality with /pvp abstain. They can be challenged by an aggressor or defender to elevate to combat status. Once combat has ended, a new PvP intent needs to be initiated to start a new combat encounter inside a secured player compound or /rp protected scene such as consequences. PvP may ensue without the need of waiting for bystanders. Unless challenged, they will be automatically counted as absent.
- Those that may wander into the scene must pause immediately in recognition of what it is and provide their response whether before or during the fight. Movement starts again once the fighting begins or is ongoing.
- Once all have responded, Every active combatant is required to declare ready status before it starts by typing (r) or (ready). With everyone ready a count down can be started with the /pvp start command. Or a Countdown shouted in the chat by a volunteer.
- You cannot avoid Roleplay when engaged with an emote, as soon as an emote hits your Local chat there needs to be a response and a moment given for further interaction. Running away when you have received an emote directed at you will be counted as roleplay avoidance.
- In the aftermath the severity of the fight is judged by the actions of the victors (See Consequence Rules.). Where they may choose to mechanically help one up, this equals a sort of brawl. If they are left to get up on their own, they will suffer some injury. Then finally one can choose to mechanically execute a fallen, this inflicts severe mechanical consequences and should be considered a severe injury taken, used sparringly.
- In an open world Pvp, once a player is downed, the victor may choose to not finish them off. If the Victor of the PVP is present over their downed body, the defeated player is required to remain at the location, or allow themselves to be carried away. If the fight is still ongoing, the downed player may attempt to escape using mechanical means, unless another rule overrides this (such as raid rules). Further, if the fight is still ongoing and you can mechanically draw your weapons into hand you may continue to fight.
- PVP may take place anywhere in the world, except for the spawning locations. Players can be recovered when downed by means of spells and In-Game mechanics. They can rejoin the same fight as long as it’s allowable.
- Camping caravans to attack players is strictly prohibited, like camping one’s base. Staying longer than 10 minutes in order to do harm to a character coming through the caravan is classified as camping. No base camping, this is defined as staying longer than 10 Minutes without Roleplaying. You will need to put in a siege ticket and raid or you will be obliged to disperse.
- You may not declare a Pvp intent with more than 3 In enclosed player compounds (secured bases that require you to climb or scale into the base as a means of access) PvP declared players are required to respond to PvP declarations with either /Pvp surrender or /Pvp join just as they are at Caravans and in Roleplay Scenes anywhere.
- Upon dropping a Pvp intent upon a Player showing activity before the intent is dropped, such as movement, typing ect. If the receiver does not emote or respond after a time of five minutes, the Pvp intent is considered lost by the character presumably AFK or stalling. The initiator of the Pvp intent needs to open a Ticket to log the encounter with screen shots of timeframe.
- Sizing up,
PVP Rule - Two: AOS Location Allowance
- Attack On Sight is prohibited outside of designated areas such as the Unnamed City. It is the players responsibility to press M to look at the map to be sure they are not breaking this rule. PVP Intents are still allowed on first contact Also, provided the PVP intent procedures are followed. You cannot avoid Roleplay when engaged with an emote, as soon as an emote hits your Local chat there needs to be a response and a moment given for further interaction in such zones. Running away to avoid roleplay or intent will be counted as roleplay avoidance.
- If a player is downed within an AOS Zone or downed in a fight that travels out of it the encounter falls under Attack on Sight rules, they are subject to the specific downed-state rules applicable to Attack on Sight situations.
- Attack on Sight is active within the zones unless a party is involved in roleplay. To be protected while in roleplay they must input command /rp when stopping to roleplay a scene. In RP scenes, players are required to actively roleplay in it. If the scene is not active RP, AOS protected status will be invalidated.
- Upon choosing to engage someone with Attack on Sight, you are required to give them roleplay in the aftermath to your standard quality. AOS-ing someone, dropping a single line then running off is considered not good faith gameplay. Be mindful if you need to Execute when an opponent is down, the mechanic is not to be used to hinder someone else's enjoyment of the game.
PVP Rule - Three: Banned PVP Practices
Intentionally causing other players to crash or lag out with any means is forbidden. Blocking doors with deco items to block breach attempts, or placing Explosives such as Jars & Mines in the middle of PvP as a way to kill other Players. They are fine to be used to create breaches in Raids, but actively using them solely to kill players is not allowed.
PVP Rule - Four: Water Combat
Water Combat - PVP in water & attacking someone swimming in water is forbidden. Water should be used absolutely minimally, only as a way to pass from point A to point B, in a direct line. Lingering inside water during PvP or dodging attacks by going into water would be severely punished in a ticket. It is known mistakes happen in the heat of combat so some variations may occur but please be conscious of your movements around water.
PVP Rule - Five: Teleportation in PVP
Any means of teleportation or portals are forbidden in active combat. It is not to be until 10 minutes have passed since last contact that being in active combat ends. Players who are damaged by other players earn PvP status debuff, which won’t allow them to use travel systems. Moreover, they are not allowed to use map teleports. The only exception to this are locations which are not a direct part of the open world such as dungeons. Teleportation means can be used to exit towards the open world.
PvP Rule - Six: Mounts & Thralls in PVP
Mounts & Ranger thralls can be used for PVP. They cannot however be used to store valuable items or block pathways. Mounts can spawn by pathways while in following mode, but must never be parked by it in guarding or scouting state.
PvP Rule - Seven: PvP Downing
In an open world Pvp, once a player is downed, the victor may choose to not finish them off. If the Victor of the PVP is present over their downed body, the defeated player is required to remain at the location for Consequences, or allow themselves to be carried away. If the fight is still ongoing, the downed player may attempt to escape using mechanical means, unless another rule overrides this (such as raid rules). Further, if the fight is still ongoing and you can mechanically draw your weapons into hand you may continue to fight.
PvP Rule - Eight: Conflict Resolution & Dice Alternative
Mechanical PvP is considered the official resolution of any conflict, and it’s protected by the rules. Parties however may choose dice combat, but it has to be purely consensual between both parties.