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| '''Medical Knowledge:''' Apply advanced understanding of anatomy and healing arts to use infarmary. | | '''Medical Knowledge:''' Apply advanced understanding of anatomy and healing arts to use infarmary. | ||
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==Skill Tree Perks== | |||
{| class="wikitable sortable" | |||
! Perk name | |||
! Description | |||
! Requirements | |||
! Exclusive with | |||
|- | |||
| Grave-Fed Flesh | |||
| Gain +70 maximum health. | |||
| Requires: Necromancer Subclass | |||
| — | |||
|- | |||
| Desolation Cut | |||
| Deal 5% increased damage to Desolated targets (Mortwave or Obelisk). | |||
| Requires: Grave-Fed Flesh | |||
| — | |||
|- | |||
| Forbidden Graft | |||
| Learn the GRAFT spell. | |||
| Requires: Grave-Fed Flesh | |||
| — | |||
|- | |||
| Siege Stitching | |||
| Graft deals 30% increased raid damage. Graft gains +20% size and health. | |||
| Requires: Forbidden Graft | |||
| Mercyless Splice | |||
|- | |||
| Mercyless Splice | |||
| Graft size is reduced by -20% but gains 1500 armor and 1.5x damage. | |||
| Requires: Forbidden Graft | |||
| Siege Stitching | |||
|- | |||
| Cresting Mortwave | |||
| Mortwave deals 20% increased damage. | |||
| Requires: Desolation Cut | |||
| Lingering Obelisk | |||
|- | |||
| Lingering Obelisk | |||
| Obelisk duration is increased by 20%. | |||
| Requires: Desolation Cut | |||
| Cresting Mortwave | |||
|- | |||
| Deep Hexing | |||
| Hex and Obelisk debuffs are 30% stronger. | |||
| Requires (ANY): | |||
* Cresting Mortwave | |||
* Lingering Obelisk | |||
| — | |||
|- | |||
| Quickened Mortwave | |||
| Mortwave cooldown is reduced by 2 second. | |||
| Requires: Cresting Mortwave | |||
| — | |||
|- | |||
| Monolith of Bone | |||
| Obelisk gains 30% increased maximum health. | |||
| Requires: Lingering Obelisk | |||
| — | |||
|- | |||
| Marked for Return | |||
| Your Axe or Greataxe hits refresh Desolate debuff stacks on the target. | |||
| Requires: Deep Hexing | |||
| Sanguine Echo | |||
|- | |||
| Sanguine Echo | |||
| Damaging targets afflicted by Obelisk grants Life Steal equal to 15% of damage dealt. | |||
| Requires: Deep Hexing | |||
| Marked for Return | |||
|- | |||
| Reaper's Claim | |||
| Gain a unique Two-Handed Axe (Raptor Scythe) that scales with Magic. | |||
| Requires (ANY): | |||
* Sanguine Echo | |||
* Marked for Return | |||
| — | |||
|} | |||
==Availability== | ==Availability== | ||
Revision as of 21:19, 5 January 2026
| Necromancer | |
|---|---|
![]() Sage - Weakining Subclass |
|
| Availability | |
| Races | Empire, Sartosa, Araby, Cathay, Norsca, Druchii (Dark Elves), Chaos, Vampire, Beastmen |
| Careers | Bounty Hunter, Ritualist, Engineer, Quartermaster |
| Proficiencies | |
| Weapon | 2-handed axe, 1-handed sword, 1-handed axe, 1-handed mace, throwing axes, shortspear |
| Armor | Light Armor |
The necromancer is focused on weakening enemies, inflicting negative effects, and manipulating the battlefield through dark magic. Necromancers typically use death-aligned spells to drain strength, cripple defenses, and spread debilitating curses among opposing forces. While they are not usually durable or powerful in direct combat, their ability to erode enemy effectiveness and disrupt battle flow makes them invaluable. Necromancers often have abilities that apply persistent debuffs, sap vitality, and turn the tide by undermining foes from the shadows.
Gameplay
The Necromancer class is designed as a support role to complement more defensive builds. They provide area-based debilitation and battlefield control, weakening enemies to bolster their teammates’ defenses.
Passives
| Medical Knowledge: Apply advanced understanding of anatomy and healing arts to use infarmary. |
Skill Tree Perks
| Perk name | Description | Requirements | Exclusive with |
|---|---|---|---|
| Grave-Fed Flesh | Gain +70 maximum health. | Requires: Necromancer Subclass | — |
| Desolation Cut | Deal 5% increased damage to Desolated targets (Mortwave or Obelisk). | Requires: Grave-Fed Flesh | — |
| Forbidden Graft | Learn the GRAFT spell. | Requires: Grave-Fed Flesh | — |
| Siege Stitching | Graft deals 30% increased raid damage. Graft gains +20% size and health. | Requires: Forbidden Graft | Mercyless Splice |
| Mercyless Splice | Graft size is reduced by -20% but gains 1500 armor and 1.5x damage. | Requires: Forbidden Graft | Siege Stitching |
| Cresting Mortwave | Mortwave deals 20% increased damage. | Requires: Desolation Cut | Lingering Obelisk |
| Lingering Obelisk | Obelisk duration is increased by 20%. | Requires: Desolation Cut | Cresting Mortwave |
| Deep Hexing | Hex and Obelisk debuffs are 30% stronger. | Requires (ANY):
|
— |
| Quickened Mortwave | Mortwave cooldown is reduced by 2 second. | Requires: Cresting Mortwave | — |
| Monolith of Bone | Obelisk gains 30% increased maximum health. | Requires: Lingering Obelisk | — |
| Marked for Return | Your Axe or Greataxe hits refresh Desolate debuff stacks on the target. | Requires: Deep Hexing | Sanguine Echo |
| Sanguine Echo | Damaging targets afflicted by Obelisk grants Life Steal equal to 15% of damage dealt. | Requires: Deep Hexing | Marked for Return |
| Reaper's Claim | Gain a unique Two-Handed Axe (Raptor Scythe) that scales with Magic. | Requires (ANY):
|
— |
Availability
| Category | Items |
|---|---|
| Races | Empire, Sartosa, Araby, Cathay, Norsca, Druchii (Dark Elves), Chaos, Vampire, Beastmen |
| Careers | Bounty Hunter, Ritualist, Engineer, Quartermaster |
Proficiencies
| Category | Items |
|---|---|
| Weapons | 2-handed axe, 1-handed sword, 1-handed axe, 1-handed mace, throwing axes, shortspear |
| Armor | Light Armor |
