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General Roleplay Rules: Difference between revisions

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{{Button|text=Back to Rules|link=Rules}}
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<div style="max-width: 100%; height: auto;">[[File:Roleplayrules.png]]</div>
<div style="max-width: 100%; height: auto;">[[File:Roleplayrules.png]]</div>


==Roleplay & Character Etiquette==
Roleplay is a core mechanic on Irontide. We wish to reinvent what comes as tradition, as we separate our rules into two types of rules, Community and Gameplay.
Roleplay is a core mechanic on Irontide. We wish to reinvent what comes as tradition, as we separate our rules into two types of rules, Community and Gameplay.


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The server uses English language as its main usage both in Roleplay and Out-Of-Character, the server is also Text-Based, thus Voice RP is not available here. Players must type only in English in both global and local chats. The usage of translation tools however is allowed, the usage of any AI to write emotes for Roleplay purposes however is strictly prohibited.
The server uses English language as its main usage both in Roleplay and Out-Of-Character, the server is also Text-Based, thus Voice RP is not available here. Players must type only in English in both global and local chats. The usage of translation tools however is allowed, the usage of any AI to write emotes for Roleplay purposes however is strictly prohibited.
====Roleplay Rule - Two: Always In-Character====
====Roleplay Rule - Two: Always In-Character====
As long as you are online, on the server, you are always considered In-Character. If you’re yet required to AFK, you’re recommended to log off so that you won’t be interacted with as there’s the risk of you being Attacked on Sight (AOS) even while you’re AFK. Out-Of-Character chatter in Local channel must be kept to an absolute minimum.
As long as you are online, on the server, you are always considered In-Character. If you’re yet required to AFK, you’re recommended to log off so that you won’t be interacted with as there’s the risk of you being Attacked on Sight (AOS) even while you’re AFK.
 
'''Out-Of-Character chatter in the local channel should be kept to a minimum.''' Local is intended first and foremost for in-character communication and roleplay. Any necessary out-of-character messages should be brief and clearly marked with brackets or parentheses. Local is not to be used for arguments, passive comments, or ongoing OOC discussions. Concerns regarding rule-breaks should be addressed in a ticket, not argued amongst players. Repeatedly disrupting roleplay flow with excessive OOC in Local may result in staff action.
 
====Roleplay Rule - Three: +18 / Adult Content====
====Roleplay Rule - Three: +18 / Adult Content====
* Due to the nature of the game and some of its content. All Characters must be portrayed appropriately as adults, over eighteen of age. Characters that appear too young or confirm being below the age of eighteen will be ticketed & requested to change, any attempts to compromise or refusal from the player’s side will result with them being banned.
* Due to the nature of the game and some of its content. All Characters must be portrayed appropriately as adults, over eighteen of age. Characters that appear too young or confirm being below the age of eighteen will be ticketed & requested to change, any attempts to compromise or refusal from the player’s side will result with them being banned.
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====Roleplay Rule - Eleven: Dice Rolls====
====Roleplay Rule - Eleven: Dice Rolls====
The only dice rolls everyone is required to adhere to are Stealth and Perception within reason. Character attempting to be hidden must be in a hidden location or out of direct view. If they move to be in plain view the stealth is dropped. Every other die is optional. It is however highly encouraged to enhance the scene by engaging with them. Please reach out to each other before using dice, and before using any flavour abilities to reduce confusion.
The only dice rolls everyone is required to adhere to are Stealth and Perception within reason. Character attempting to be hidden must be in a hidden location or out of direct view. If they move to be in plain view the stealth is dropped. Every other die is optional. It is however highly encouraged to enhance the scene by engaging with them. Please reach out to each other before using dice, and before using any flavour abilities to reduce confusion.
====Roleplay Rule - Twelve: Sister Clanning====
Sister-clanning is prohibited.
Sister-clanning is any arrangement or repeated pattern of cooperation where two or more separate clans or Principalities function as a single unified entity in practice, in order to bypass intended limits, gain unfair advantages, or create a permanent mega-bloc.
This rule applies whether the cooperation is explicit or implicit, and whether it is done in-character or out-of-character.
=====What Counts as Sister-Clanning=====
Examples include, but are not limited to:
* Maintaining a permanent or near-permanent alliance structure with the same partner groups
* Disbanding an alliance "in name only" while continuing to coordinate as one power bloc
* Re-forming Coalitions repeatedly with the same members to maintain continuous cooperation
* Coordinating territory expansion, wars, claims, or defenses as if you are one Principality
* Sharing leadership, command structure, or decision-making across multiple Principalities in a way that removes independence
* Using multiple clans or Principalities to avoid membership limits, territory limits, recruitment limits, or other system restrictions
* Operating mutual defense pacts as a default state rather than a temporary response to a specific situation
* Rotating members between clans to bypass recruitment or size restrictions
=====What Is Allowed=====
The following are allowed, as long as they remain temporary, limited, and do not create a permanent unified bloc:
* Short-term Coalitions formed for a specific conflict or objective
* Limited non-aggression agreements for diplomacy or trade
* Temporary military cooperation during a defined war goal
* Story-driven alliances that end when their purpose is achieved
* Neutral diplomacy and normal political interaction
=====Staff Review and Enforcement=====
Staff may review suspected sister-clanning based on patterns of behavior, not just written agreements.
If staff determines sister-clanning is occurring, they may require corrective action, including:
* Forced disbanding of alliances or Coalitions
* Limits on cooperation scope
* Forced separation of military planning and territorial action
* Administrative penalties according to the rules page
Staff may also request proof that the involved groups have returned to independent operation and remained separate.
Failure to comply with staff instructions regarding sister-clanning will be treated as a rules violation.
==== Roleplay Rule - Thirteen: Spying / Eavesdropping ====
* Any attempt to enter a base, or to lurk outside one, requires an emote and a '''Stealth''' roll.
* Anyone who sees the emote must roll '''Perception'''.
* If the Perception roll is '''higher''' than the Stealth roll, the intruder is '''heard'''. If it is '''lower''', the intruder remains '''undetected'''.
* From the moment the emotes/rolls are made, the intruder is considered to be in '''active RP''' with anyone rolling Perception on them. Leaving the scene without RPing out being heard will count as '''RP avoidance'''.
* Likewise, changing your chat range from ''say'' to ''mumble'' or ''whisper'' without winning the Perception contest will also count as '''RP avoidance'''.
* The intruder must do an emote and a Stealth roll '''each time they move from one room to another'''.
* If caught, the residents may choose to '''attack on sight''' (PvP intent) or '''RP it out''' by other means. The intruder must follow the residents’ chosen resolution.
* If there is '''no one in the base''', the intruder must leave a '''POI''' in each room they entered. The POI should contain clues indicating '''who was there'''.
* If spying/eavesdropping happens '''out in the open''', the same emote and Stealth roll are required, but if caught, normal '''RP and PvP intents''' apply.
* These rules apply to everyone, '''including assassins in stealth'''.
'''Note:''' Using '''blink''' to infiltrate bases is a '''strike-worthy offense'''.

Latest revision as of 02:37, 28 January 2026

Back to Rules


Roleplay is a core mechanic on Irontide. We wish to reinvent what comes as tradition, as we separate our rules into two types of rules, Community and Gameplay.

Community rulings will be based on if the player is enjoying their time playing here, or if the server can accommodate their playstyle and form of interactions with other members of the community. By reporting a player, you shouldn't expect any type of punishment because the team will appreciate your input. Tickets and punishments are not weapons to use against players.

They are only enacted as needed in order to enforce our ⁠⁠server-vision.

General Roleplay Rules

Roleplay Rule - One: English Only | Text-Based Server

The server uses English language as its main usage both in Roleplay and Out-Of-Character, the server is also Text-Based, thus Voice RP is not available here. Players must type only in English in both global and local chats. The usage of translation tools however is allowed, the usage of any AI to write emotes for Roleplay purposes however is strictly prohibited.

Roleplay Rule - Two: Always In-Character

As long as you are online, on the server, you are always considered In-Character. If you’re yet required to AFK, you’re recommended to log off so that you won’t be interacted with as there’s the risk of you being Attacked on Sight (AOS) even while you’re AFK.

Out-Of-Character chatter in the local channel should be kept to a minimum. Local is intended first and foremost for in-character communication and roleplay. Any necessary out-of-character messages should be brief and clearly marked with brackets or parentheses. Local is not to be used for arguments, passive comments, or ongoing OOC discussions. Concerns regarding rule-breaks should be addressed in a ticket, not argued amongst players. Repeatedly disrupting roleplay flow with excessive OOC in Local may result in staff action.

Roleplay Rule - Three: +18 / Adult Content

  • Due to the nature of the game and some of its content. All Characters must be portrayed appropriately as adults, over eighteen of age. Characters that appear too young or confirm being below the age of eighteen will be ticketed & requested to change, any attempts to compromise or refusal from the player’s side will result with them being banned.
  • Acts of zoophilia/bestiality & pedophilia is strictly forbbiden, and if a player is caught enacting such sceneries, they will be swiftly banned— permanently.
  • Characters that wish to claim their character’s pregnancy however will be obliged to reroll, while characters that are below eighteen or have such appearance will be ticketed & requested to change, any attempts to compromise or refusal from the player’s side will result with them being banned.

Roleplay Rule - Four: Rule Lawyering

In the event that a rule has been broken, players shall not stall the Roleplay by engaging in debates about the rules. Informing the opposing player that a rule has been broken is encouraged, but only in the case an understanding was reached, the scene must continue and a ticket opened after the fact. Ticket wars over such matters will not be tolerated.

Roleplay Rule - Five: Godmodding, Powergaming, Metagaming, Metapost & Blending

The following behaviours are strictly prohibited on this server:

  • Godmodding : Typically refers about a player acting as if their character is invincible, capable of anything, or having knowledge and abilities beyond what is reasonable, most often aspect of Godmode is taking excessive control over another player’s character through illogical means and against their will;
  • Powergaming : A player’s character prioritizes effectiveness over another, by removing the agency from their victim to react in any way, or even to respond afterwards.
  • Metagaming : A player uses Out-of-Character information they gathered, and uses it In-Game as means for unfair advantages, thus harming the notion of fair-play, as well as the trust from the community;
  • Metaposting : Emoting conveyed in the form of thoughts (e.g: x believes that y is a fool), generally to provoke an OOC reaction from their victim;
  • Blending : A player mixes their Out-Of-Character feelings through the facade of In-Character, as an example, some may antagonize another player by portraying them as being Out-Of-Character evil, yet the player in question is just playing their character as intended by their race/societal view;

While some vary in severity, the cases of Metagaming is seen as the most severe, those caught breaking the rule would be harshly punished with a strike, if the offender is caught repeating the offence, their strike will be extended into a ban. It is the players responsibility to avoid possible metagaming instances, which can result in knowing a situation and intentionally not going to a certain place.

Roleplay Rule - Six: Streaming

  • Streaming on any popular or alternative platforms such as: Twitch, Kick, StreamYard, Discord, YoutubeLive, etc. on this server is highly restricted due to the nature of the nature of the game and server itself. Publishing a recording of a pvp instance may be allowed if every party consents to publish of the (strictly) pvp instance and only after 48 (or more) hours have passed that they can be added.
  • Recordings are however permitted only to solidify any evidence for any rule infraction committed by a player.
  • Consent must be fully respected and upheld in all matters, especially when involving sexual content or scenery, but not limited to: torture, slavery & nudity. If any of these scenarios do not involve sexual content, they must be roleplayed or can be Faded To Black. Consent is required for long-term slavery scenarios, while short-term captivity roleplay exchanges may proceed without explicit consent, only if this has been agreed as part of a consensual framework beforehand.
  • The option to Fade to Black a scene is not meant to be abused to shield yourself from certain consequences. It's in place to shield the individual from experiencing, writing or engaging in mature themes, such as torture, gore, dismemberment, mutilation, and anything sexual related that they may feel uncomfortable with.

Roleplay Rule - Eight: Lore Adherence

  • The server strives to represent the lore of Warhammer Fantasy as much as it can be possible, while it’s not frowned upon to lack any deep knowledge of the setting itself, it is yet recommended to at ‘least try to understand the basics through representing your character to the race, society & class it’s affiliated with.
  • The Loremasters & the Staff from Irontide are more than happy to help in such cases, however if the player is found purposely avoiding to follow the recommendations or instructions from them and are seen repeatedly breaking the lore, they will be apprehended in a ticket with the Staff deciding on how they will deal with the lore-breaker. Staff may demand recreation or submit of a character creation form, if current character is not lore accurate.

Roleplay Rule - Nine: Roleplay Avoidance

  • Once outside of your building, you must adhere to any and all attempts from others initiating roleplay with you. Any infringements, such as walking without Roleplaying your intent to depart, will be counted as Roleplay Avoidance. Suddenly leaving a roleplay scene with little to no communications for whatever reason is considered Roleplay avoidance as well. If you need to leave, please communicate it properly with all present parties In-character, or at least Out-of-Character in case of Real-Life emergencies.
  • if the Real-Life emergency is proven being faked however (e.g: they purposely claim they have something to do in Real-Life, yet only to be seen actively playing the game mere seconds or minutes after they left to not face tension or consequences), they will be punished with a strike, repeat offence will lead to a ban. Using this rule to delay roleplay in order to gain advantage on possible PvP will result in strikes for the party that has joined late.

Roleplay Rule - Ten: Act Names (/Disguise)

  • Players are allowed one act name only. If you wish to change your /disguise name, you’ll need to open a ticket. The exception to this rule is the Assassin subclass. They may have unlimited /disguise names and do not require a ticket. If an Assassin wishes to take on a more realistic and different character name, they will be required to open a ticket.
  • Assassins will need to use /disguise for the first time in order to unlock /act.
  • Act names must indicate the following: your Origin or race; at least one unique identifier; (Some examples of this would be: Purple Druchii Dreadspear, Imperial Crimson Soldier, and Carstein Shrouded Assassin)
  • To use a title of significance to a Warhammer faction, you will need to open a ticket for approval. Examples of these titles would be: The Warchief, The Prince, The Arena Master,etc.

Roleplay Rule - Eleven: Dice Rolls

The only dice rolls everyone is required to adhere to are Stealth and Perception within reason. Character attempting to be hidden must be in a hidden location or out of direct view. If they move to be in plain view the stealth is dropped. Every other die is optional. It is however highly encouraged to enhance the scene by engaging with them. Please reach out to each other before using dice, and before using any flavour abilities to reduce confusion.

Roleplay Rule - Twelve: Sister Clanning

Sister-clanning is prohibited.

Sister-clanning is any arrangement or repeated pattern of cooperation where two or more separate clans or Principalities function as a single unified entity in practice, in order to bypass intended limits, gain unfair advantages, or create a permanent mega-bloc.

This rule applies whether the cooperation is explicit or implicit, and whether it is done in-character or out-of-character.

What Counts as Sister-Clanning

Examples include, but are not limited to:

  • Maintaining a permanent or near-permanent alliance structure with the same partner groups
  • Disbanding an alliance "in name only" while continuing to coordinate as one power bloc
  • Re-forming Coalitions repeatedly with the same members to maintain continuous cooperation
  • Coordinating territory expansion, wars, claims, or defenses as if you are one Principality
  • Sharing leadership, command structure, or decision-making across multiple Principalities in a way that removes independence
  • Using multiple clans or Principalities to avoid membership limits, territory limits, recruitment limits, or other system restrictions
  • Operating mutual defense pacts as a default state rather than a temporary response to a specific situation
  • Rotating members between clans to bypass recruitment or size restrictions
What Is Allowed

The following are allowed, as long as they remain temporary, limited, and do not create a permanent unified bloc:

  • Short-term Coalitions formed for a specific conflict or objective
  • Limited non-aggression agreements for diplomacy or trade
  • Temporary military cooperation during a defined war goal
  • Story-driven alliances that end when their purpose is achieved
  • Neutral diplomacy and normal political interaction
Staff Review and Enforcement

Staff may review suspected sister-clanning based on patterns of behavior, not just written agreements.

If staff determines sister-clanning is occurring, they may require corrective action, including:

  • Forced disbanding of alliances or Coalitions
  • Limits on cooperation scope
  • Forced separation of military planning and territorial action
  • Administrative penalties according to the rules page

Staff may also request proof that the involved groups have returned to independent operation and remained separate.

Failure to comply with staff instructions regarding sister-clanning will be treated as a rules violation.

Roleplay Rule - Thirteen: Spying / Eavesdropping

  • Any attempt to enter a base, or to lurk outside one, requires an emote and a Stealth roll.
  • Anyone who sees the emote must roll Perception.
  • If the Perception roll is higher than the Stealth roll, the intruder is heard. If it is lower, the intruder remains undetected.
  • From the moment the emotes/rolls are made, the intruder is considered to be in active RP with anyone rolling Perception on them. Leaving the scene without RPing out being heard will count as RP avoidance.
  • Likewise, changing your chat range from say to mumble or whisper without winning the Perception contest will also count as RP avoidance.
  • The intruder must do an emote and a Stealth roll each time they move from one room to another.
  • If caught, the residents may choose to attack on sight (PvP intent) or RP it out by other means. The intruder must follow the residents’ chosen resolution.
  • If there is no one in the base, the intruder must leave a POI in each room they entered. The POI should contain clues indicating who was there.
  • If spying/eavesdropping happens out in the open, the same emote and Stealth roll are required, but if caught, normal RP and PvP intents apply.
  • These rules apply to everyone, including assassins in stealth.

Note: Using blink to infiltrate bases is a strike-worthy offense.