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{{Button|text=Back to Classes|link=Classes}} | {{Button|text=Back to Classes|link=Classes}} | ||
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| caption = Sage - Weakining Subclass | | caption = Sage - Weakining Subclass | ||
| races = [[Empire | | races = [[Empire]], [[Sartosa]], [[Araby]], [[Cathay]], [[Norsca]], [[Druchii|Druchii (Dark Elves)]], [[Chaos|Chaos]], [[Vampire|Vampire]], [[Beastmen]] | ||
| careers = [[Bounty Hunter]], [[Ritualist]], [[Engineer]], [[Quartermaster]] | | careers = [[Bounty Hunter]], [[Ritualist]], [[Engineer]], [[Quartermaster]] | ||
| weapon = [[2-Handed Axe|2-handed axe]], [[1-Handed Sword|1 handed sword]], [[1-Handed Axe|1 handed axe]], [[1-Handed Mace|1 handed mace]], [[Throwing Axes|throwing axes]], [[Short Spear|shortspear]] | | weapon = [[2-Handed Axe|2-handed axe]], [[1-Handed Sword|1-handed sword]], [[1-Handed Axe|1-handed axe]], [[1-Handed Mace|1-handed mace]], [[Throwing Axes|throwing axes]], [[Short Spear|shortspear]] | ||
| armor = [[Light Armor]] | | armor = [[Light Armor]] | ||
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The necromancer is focused on weakening enemies, inflicting negative effects, and manipulating the battlefield through dark magic. Necromancers typically use death-aligned spells to drain strength, cripple defenses, and spread debilitating curses among opposing forces. While they are not usually durable or powerful in direct combat, their ability to erode enemy effectiveness and disrupt battle flow makes them invaluable. Necromancers often have abilities that apply persistent debuffs, sap vitality, and turn the tide by undermining foes from the shadows. | The necromancer is focused on weakening enemies, inflicting negative effects, and manipulating the battlefield through dark magic. Necromancers typically use death-aligned spells to drain strength, cripple defenses, and spread debilitating curses among opposing forces. While they are not usually durable or powerful in direct combat, their ability to erode enemy effectiveness and disrupt battle flow makes them invaluable. Necromancers often have abilities that apply persistent debuffs, sap vitality, and turn the tide by undermining foes from the shadows. | ||
<div style="display: flex; justify-content: center;"><youtube style="max-width: 960px; width: 100%; height: auto;">FfYcGIFTZLo</youtube></div> | |||
==Gameplay== | ==Gameplay== | ||
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| '''Medical Knowledge:''' Apply advanced understanding of anatomy and healing arts to use infarmary. | | '''Medical Knowledge:''' Apply advanced understanding of anatomy and healing arts to use infarmary. | ||
|} | |} | ||
==Abilities== | |||
===Mortwave=== | |||
<div style="display: flex; justify-content: center;"><youtube style="max-width: 960px; width: 100%; height: auto;">RKX5RZEvMqU</youtube></div> | |||
Releases a powerful torrent of shattered bone and festering decay. The wave sweeps outward, toppling enemies and disrupting their formation. Any foe hit by the blast becomes afflicted with Desolate, reducing their overall combat effectiveness while the effect persists. | |||
===Obelisk=== | |||
<div style="display: flex; justify-content: center;"><youtube style="max-width: 960px; width: 100%; height: auto;">lknmwBiQOgQ</youtube></div> | |||
Creates a fragile obelisk at the target location. While standing, it emits a persistent Desolate field that weakens all nearby enemies, lowering their ability to resist attacks and control effects. The obelisk can be damaged and destroyed, removing its influence from the battlefield. | |||
===Hex=== | |||
<div style="display: flex; justify-content: center;"><youtube style="max-width: 960px; width: 100%; height: auto;">zhf7CzCXJNQ</youtube></div> | |||
Inflicts the target with a potent curse that amplifies all incoming damage and applies an advanced form of Desolate. While under this effect, the target’s overall damage output is severely diminished. This heightened Desolate cannot be cleansed through normal methods and may only be removed by dedicated healing magic or by naturally timing out. | |||
===Graft=== | |||
<div style="display: flex; justify-content: center;"><youtube style="max-width: 960px; width: 100%; height: auto;">z3ctmAj552g</youtube></div> | |||
Twists dead flesh into a towering Flesh Golem, controlled remotely by the caster for the duration of the spell. The golem has a massive health pool and excels at destroying buildings and fortifications. Its existence is bound to both a fixed timer and the caster’s life. If the caster dies, the golem disintegrates immediately. While the spell is being cast, a dark vortex appears above the caster, warning all nearby of the emerging monstrosity. | |||
==Skill Tree Perks== | |||
{| class="wikitable sortable" | |||
! Perk name | |||
! Description | |||
! Requirements | |||
! Exclusive with | |||
|- | |||
| Grave-Fed Flesh | |||
| Gain +70 maximum health. | |||
| Requires: Necromancer Subclass | |||
| — | |||
|- | |||
| Desolation Cut | |||
| Deal 5% increased damage to Desolated targets (Mortwave or Obelisk). | |||
| Requires: Grave-Fed Flesh | |||
| — | |||
|- | |||
| Forbidden Graft | |||
| Learn the GRAFT spell. | |||
| Requires: Grave-Fed Flesh | |||
| — | |||
|- | |||
| Siege Stitching | |||
| Graft deals 30% increased raid damage. Graft gains +20% size and health. | |||
| Requires: Forbidden Graft | |||
| Mercyless Splice | |||
|- | |||
| Mercyless Splice | |||
| Graft size is reduced by -20% but gains 1500 armor and 1.5x damage. | |||
| Requires: Forbidden Graft | |||
| Siege Stitching | |||
|- | |||
| Cresting Mortwave | |||
| Mortwave deals 20% increased damage. | |||
| Requires: Desolation Cut | |||
| Lingering Obelisk | |||
|- | |||
| Lingering Obelisk | |||
| Obelisk duration is increased by 20%. | |||
| Requires: Desolation Cut | |||
| Cresting Mortwave | |||
|- | |||
| Deep Hexing | |||
| Hex and Obelisk debuffs are 30% stronger. | |||
| Requires (ANY): | |||
* Cresting Mortwave | |||
* Lingering Obelisk | |||
| — | |||
|- | |||
| Quickened Mortwave | |||
| Mortwave cooldown is reduced by 2 second. | |||
| Requires: Cresting Mortwave | |||
| — | |||
|- | |||
| Monolith of Bone | |||
| Obelisk gains 30% increased maximum health. | |||
| Requires: Lingering Obelisk | |||
| — | |||
|- | |||
| Marked for Return | |||
| Your Axe or Greataxe hits refresh Desolate debuff stacks on the target. | |||
| Requires: Deep Hexing | |||
| Sanguine Echo | |||
|- | |||
| Sanguine Echo | |||
| Damaging targets afflicted by Obelisk grants Life Steal equal to 15% of damage dealt. | |||
| Requires: Deep Hexing | |||
| Marked for Return | |||
|- | |||
| Reaper's Claim | |||
| Gain a unique Two-Handed Axe (Raptor Scythe) that scales with Magic. | |||
| Requires (ANY): | |||
* Sanguine Echo | |||
* Marked for Return | |||
| — | |||
|} | |||
==Availability== | ==Availability== | ||
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|- | |- | ||
| Races | | Races | ||
| [[Empire | | [[Empire]], [[Sartosa]], [[Araby]], [[Cathay]], [[Norsca]], [[Druchii|Druchii (Dark Elves)]], [[Chaos|Chaos]], [[Vampire|Vampire]], [[Beastmen]] | ||
|- | |- | ||
| Careers | | Careers | ||
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|- | |- | ||
| Weapons | | Weapons | ||
| [[2-Handed Axe|2-handed axe]], [[1-Handed Sword|1 handed sword]], [[1-Handed Axe|1 handed axe]], [[1-Handed Mace|1 handed mace]], [[Throwing Axes|throwing axes]], [[Short Spear|shortspear]] | | [[2-Handed Axe|2-handed axe]], [[1-Handed Sword|1-handed sword]], [[1-Handed Axe|1-handed axe]], [[1-Handed Mace|1-handed mace]], [[Throwing Axes|throwing axes]], [[Short Spear|shortspear]] | ||
|- | |- | ||
Latest revision as of 21:44, 5 January 2026
| Necromancer | |
|---|---|
![]() Sage - Weakining Subclass |
|
| Availability | |
| Races | Empire, Sartosa, Araby, Cathay, Norsca, Druchii (Dark Elves), Chaos, Vampire, Beastmen |
| Careers | Bounty Hunter, Ritualist, Engineer, Quartermaster |
| Proficiencies | |
| Weapon | 2-handed axe, 1-handed sword, 1-handed axe, 1-handed mace, throwing axes, shortspear |
| Armor | Light Armor |
The necromancer is focused on weakening enemies, inflicting negative effects, and manipulating the battlefield through dark magic. Necromancers typically use death-aligned spells to drain strength, cripple defenses, and spread debilitating curses among opposing forces. While they are not usually durable or powerful in direct combat, their ability to erode enemy effectiveness and disrupt battle flow makes them invaluable. Necromancers often have abilities that apply persistent debuffs, sap vitality, and turn the tide by undermining foes from the shadows.
Gameplay
The Necromancer class is designed as a support role to complement more defensive builds. They provide area-based debilitation and battlefield control, weakening enemies to bolster their teammates’ defenses.
Passives
| Medical Knowledge: Apply advanced understanding of anatomy and healing arts to use infarmary. |
Abilities
Mortwave
Releases a powerful torrent of shattered bone and festering decay. The wave sweeps outward, toppling enemies and disrupting their formation. Any foe hit by the blast becomes afflicted with Desolate, reducing their overall combat effectiveness while the effect persists.
Obelisk
Creates a fragile obelisk at the target location. While standing, it emits a persistent Desolate field that weakens all nearby enemies, lowering their ability to resist attacks and control effects. The obelisk can be damaged and destroyed, removing its influence from the battlefield.
Hex
Inflicts the target with a potent curse that amplifies all incoming damage and applies an advanced form of Desolate. While under this effect, the target’s overall damage output is severely diminished. This heightened Desolate cannot be cleansed through normal methods and may only be removed by dedicated healing magic or by naturally timing out.
Graft
Twists dead flesh into a towering Flesh Golem, controlled remotely by the caster for the duration of the spell. The golem has a massive health pool and excels at destroying buildings and fortifications. Its existence is bound to both a fixed timer and the caster’s life. If the caster dies, the golem disintegrates immediately. While the spell is being cast, a dark vortex appears above the caster, warning all nearby of the emerging monstrosity.
Skill Tree Perks
| Perk name | Description | Requirements | Exclusive with |
|---|---|---|---|
| Grave-Fed Flesh | Gain +70 maximum health. | Requires: Necromancer Subclass | — |
| Desolation Cut | Deal 5% increased damage to Desolated targets (Mortwave or Obelisk). | Requires: Grave-Fed Flesh | — |
| Forbidden Graft | Learn the GRAFT spell. | Requires: Grave-Fed Flesh | — |
| Siege Stitching | Graft deals 30% increased raid damage. Graft gains +20% size and health. | Requires: Forbidden Graft | Mercyless Splice |
| Mercyless Splice | Graft size is reduced by -20% but gains 1500 armor and 1.5x damage. | Requires: Forbidden Graft | Siege Stitching |
| Cresting Mortwave | Mortwave deals 20% increased damage. | Requires: Desolation Cut | Lingering Obelisk |
| Lingering Obelisk | Obelisk duration is increased by 20%. | Requires: Desolation Cut | Cresting Mortwave |
| Deep Hexing | Hex and Obelisk debuffs are 30% stronger. | Requires (ANY):
|
— |
| Quickened Mortwave | Mortwave cooldown is reduced by 2 second. | Requires: Cresting Mortwave | — |
| Monolith of Bone | Obelisk gains 30% increased maximum health. | Requires: Lingering Obelisk | — |
| Marked for Return | Your Axe or Greataxe hits refresh Desolate debuff stacks on the target. | Requires: Deep Hexing | Sanguine Echo |
| Sanguine Echo | Damaging targets afflicted by Obelisk grants Life Steal equal to 15% of damage dealt. | Requires: Deep Hexing | Marked for Return |
| Reaper's Claim | Gain a unique Two-Handed Axe (Raptor Scythe) that scales with Magic. | Requires (ANY):
|
— |
Availability
| Category | Items |
|---|---|
| Races | Empire, Sartosa, Araby, Cathay, Norsca, Druchii (Dark Elves), Chaos, Vampire, Beastmen |
| Careers | Bounty Hunter, Ritualist, Engineer, Quartermaster |
Proficiencies
| Category | Items |
|---|---|
| Weapons | 2-handed axe, 1-handed sword, 1-handed axe, 1-handed mace, throwing axes, shortspear |
| Armor | Light Armor |
