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| caption        = Sage - Empowering Subclass
| caption        = Sage - Empowering Subclass


| races        = [[Empire]], [[Bretonnia]], [[Kislev]], [[Sartosa]], [[Araby]], [[Cathay]], [[Norsca]], [[Asur|Asur (High Elves)]], [[Asrai|Asrai (Wood Elves)]], [[Druchii|Druchii (Dark Elves)]], [[Dwarfs]], [[Goblins|Goblins]], [[Chaos|Chaos]]
| races        = [[Empire]], [[Bretonnia]], [[Kislev]], [[Sartosa]], [[Araby]], [[Cathay]], [[Norsca]], [[Asur|Asur (High Elves)]], [[Asrai|Asrai (Wood Elves)]], [[Druchii|Druchii (Dark Elves)]], [[Dwarfs]], [[Goblins|Goblins]], [[Chaos|Chaos]], [[Beastmen]]
| careers  = [[Bounty Hunter]], [[Ritualist]], [[Engineer]], [[Quartermaster]]
| careers  = [[Bounty Hunter]], [[Ritualist]], [[Engineer]], [[Quartermaster]]


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Harnessing the raw power of life magic, Revivify allows healers to bring a fallen ally back into the fray. This powerful spell requires concentration and time, as its casting process is lengthy, making its use a strategic decision in battle. Once completed, the defeated ally is restored, ready to rejoin the fight.
Harnessing the raw power of life magic, Revivify allows healers to bring a fallen ally back into the fray. This powerful spell requires concentration and time, as its casting process is lengthy, making its use a strategic decision in battle. Once completed, the defeated ally is restored, ready to rejoin the fight.
==Skill Tree Perks==
{| class="wikitable sortable"
! Perk name
! Description
! Requirements
! Exclusive with
|-
| Purifying Burn
| Your sacred staff’s healing beam inflicts a burning effect on undead and necromancers.
| Requires: Healer Subclass
| —
|-
| Revivify
| You acquire the sacred power of Revivify.
| Requires: Purifying Burn
| Divine Aegis
|-
| Divine Aegis
| Gain Medium Armor Specialization. Restoration cooldown is doubled.
| Requires: Purifying Burn
| Revivify
|-
| Life Infusion
| Revivify can be cast on non-downed targets, granting them protection against Curses, +80 Health and +20% armor.
| Requires: Revivify
| —
|-
| War-Priest
| Can cast spells with a one-handed mace.
| Requires: Divine Aegis
| Zealot’s Armament
|-
| Zealot’s Armament
| Enables two-handed hammers. +5% Warhammer damage. −80% Restoration effectiveness. Affected by Purifying Burn
| Requires: Divine Aegis
| War-Priest
|-
| Restorative Mastery
| Increase healing from Restoration spells by 20%
| Requires (ANY):<br/>* Life Infusion<br/>* War-Priest<br/>* Zealot’s Armament
| —
|-
| Bloom of Strength
| When Lifebloom is cast on yourself (not allies), you gain +50 HP and +2% melee damage
| Requires: Restorative Mastery
| Bloom of Unity
|-
| Bloom of Unity
| When Lifebloom is cast on allies (not yourself), they gain +15 Stamina and +2% melee damage.
| Requires: Restorative Mastery
| Bloom of Strength
|-
| Sanctuary
| Holy ground wards allies, reducing damage they take by 10%
| Requires (ANY):<br/>* Bloom of Strength<br/>* Bloom of Unity
| —
|-
| Blessed Momentum
| Casting spells grants +5% movement speed to the Healer.
| Requires: Sanctuary
| Discipline of Silence
|-
| Discipline of Silence
| Striking spellcasters with your staff inflicts Disruption, bypassing Magic Attribute Tree immunity.
| Requires: Sanctuary
| Blessed Momentum
|}


==Availability==
==Availability==
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|-
|-
| Races
| Races
| [[Empire]], [[Bretonnia]], [[Kislev]], [[Sartosa]], [[Araby]], [[Cathay]], [[Norsca]], [[Asur|Asur (High Elves)]], [[Asrai|Asrai (Wood Elves)]], [[Druchii|Druchii (Dark Elves)]], [[Dwarfs]], [[Goblins|Goblins]], [[Chaos|Chaos]]
| [[Empire]], [[Bretonnia]], [[Kislev]], [[Sartosa]], [[Araby]], [[Cathay]], [[Norsca]], [[Asur|Asur (High Elves)]], [[Asrai|Asrai (Wood Elves)]], [[Druchii|Druchii (Dark Elves)]], [[Dwarfs]], [[Goblins|Goblins]], [[Chaos|Chaos]], [[Beastmen]]
|-
|-
| Careers
| Careers

Latest revision as of 21:10, 5 January 2026

Back to Classes


The healer is focused on restoring health, removing negative effects, and supporting allies during battle. Healers typically use magic to mend wounds, cure ailments, and provide buffs to improve their team's effectiveness. Though they may not excel in direct combat, their ability to keep allies alive and enhance their capabilities is crucial to ensuring the success of a party. Healers often have abilities that target regeneration and shield allies from harm.

Gameplay



The Healer class is designed as a support role to complement more offensive builds. They provide meaningful yet manageable assistance to their teammates.

Passives

Medical Knowledge: Apply advanced understanding of anatomy and healing arts to use infarmary.

Abilities

Restoration

This highly potent spell mimics the rejuvenating effects of a healing potion but with the added precision of targeted magic. Using the Sacred Staff, players can focus their energy on a single character, delivering swift and substantial healing. Whether your ally is teetering on the brink of collapse or needs a quick recovery during a heated skirmish, Restoration ensures their survival.

Lifebloom

A spell of gentle renewal that summons a radiant magical circle on the ground, imbued with the essence of spring’s vitality. Allies standing within the circle receive a subtle healing buff over an extended duration, ensuring their resilience in drawn-out battles.

Sacred Ground

Channeling divine protection, Sacred Ground creates a shimmering magical circle on the battlefield, enveloping it in a shield bubble that blocks incoming projectiles. Allies who remain within the circle gain a significant armor bonus, making this spell ideal for holding defensive positions or shielding vulnerable players.

Revivify

Harnessing the raw power of life magic, Revivify allows healers to bring a fallen ally back into the fray. This powerful spell requires concentration and time, as its casting process is lengthy, making its use a strategic decision in battle. Once completed, the defeated ally is restored, ready to rejoin the fight.

Skill Tree Perks

Perk name Description Requirements Exclusive with
Purifying Burn Your sacred staff’s healing beam inflicts a burning effect on undead and necromancers. Requires: Healer Subclass
Revivify You acquire the sacred power of Revivify. Requires: Purifying Burn Divine Aegis
Divine Aegis Gain Medium Armor Specialization. Restoration cooldown is doubled. Requires: Purifying Burn Revivify
Life Infusion Revivify can be cast on non-downed targets, granting them protection against Curses, +80 Health and +20% armor. Requires: Revivify
War-Priest Can cast spells with a one-handed mace. Requires: Divine Aegis Zealot’s Armament
Zealot’s Armament Enables two-handed hammers. +5% Warhammer damage. −80% Restoration effectiveness. Affected by Purifying Burn Requires: Divine Aegis War-Priest
Restorative Mastery Increase healing from Restoration spells by 20% Requires (ANY):
* Life Infusion
* War-Priest
* Zealot’s Armament
Bloom of Strength When Lifebloom is cast on yourself (not allies), you gain +50 HP and +2% melee damage Requires: Restorative Mastery Bloom of Unity
Bloom of Unity When Lifebloom is cast on allies (not yourself), they gain +15 Stamina and +2% melee damage. Requires: Restorative Mastery Bloom of Strength
Sanctuary Holy ground wards allies, reducing damage they take by 10% Requires (ANY):
* Bloom of Strength
* Bloom of Unity
Blessed Momentum Casting spells grants +5% movement speed to the Healer. Requires: Sanctuary Discipline of Silence
Discipline of Silence Striking spellcasters with your staff inflicts Disruption, bypassing Magic Attribute Tree immunity. Requires: Sanctuary Blessed Momentum


Availability

Category Items
Races Empire, Bretonnia, Kislev, Sartosa, Araby, Cathay, Norsca, Asur (High Elves), Asrai (Wood Elves), Druchii (Dark Elves), Dwarfs, Goblins, Chaos, Beastmen
Careers Bounty Hunter, Ritualist, Engineer, Quartermaster

Proficiencies

Category Items
Weapons Sacred Staff, 1-handed sword, 1-handed axe, 1-handed mace, throwing axes, shortspear
Armor Light Armor